Release Taisei


ptitSeb

Serial Porter
Joined
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France, near Lyon
Here is Taisei, an OpenSource remake of the Touhou serie, a "bullet hell" japanese style shoot'em up.


preview4.png


The game use glshim.

/!\ Do not activate shader, or the game will crash (no check is done to see if shader are supported) /!\

On CC (and probably Rebirth), you'll need to deactivate the Background in options, as the GPU doesn't have enough juice for that and all those bullets.

History log
=========
Build 02
-----------
  • New build, should be a bit faster
  • Improved the "auto" settings for background
  • Updated all libs
Build 01
-----------
  • Initial build
  • Some work on the no-shader path (coloring bullets)
  • Some Pandora customization (forced fullscreen, keymap)
 
Last edited:
New build on the repo. I tried a few things to get a bit more fps on latter stage. But I didn't got much fps, it's still a bit slow once in the 2nd world.

Build 02
-----------
  • New build, should be a bit faster
  • Improved the "auto" settings for background
  • Updated all libs
 
Hey, I don't remember this one, checking it out.
 
Should this game have music? Just feels a little odd to play a bullet hell shooter without a crazy J-pop soundtrack. I guess I could play the Touhou soundtracks at the same time as playing it, provided it plays nicely with ALSA.

But apart from that one niggle, this plays perfectly well on my GHz unit. Thanks!
 
Look like it's a nice improvement.

I'll check the new release (and with the GLES2 backend of gl4es, shaders should work this time also!).
 
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