BuD
Still Fresh
Hi everybody! I have ported Super Mario War 1.6 to GP2X.
It runs fine 15-20fps with autoframeskip added by me (resized from 640x480 to 320x240 using paeryn's SDL) and I mapped controls to be GP2X friendly.
Download: http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,35,1669
Source: http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,46,1032
To execute it on GP2X, download the smw 1.6 binaries for linux (get here) with all needed data. Copy "smw.gpe" into game folder, then copy the folder wherever u want on your SD.
[CUT]
Controls:
That's All.
Later.[/CUT]
It runs fine 15-20fps with autoframeskip added by me (resized from 640x480 to 320x240 using paeryn's SDL) and I mapped controls to be GP2X friendly.
Download: http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,35,1669
Source: http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,46,1032
To execute it on GP2X, download the smw 1.6 binaries for linux (get here) with all needed data. Copy "smw.gpe" into game folder, then copy the folder wherever u want on your SD.
[CUT]
Controls:
Code:
Game
Start
Pause game
Select
Exit back to menu
Player
Stick Left / Right
Move left / right
X Button
Jump
Stick Down
Jumps down through solid on top blocks
A Button / B Button
Turbo running and jumping (shoots fireball if player has fire powerup or explodes bob-omb in bob-omb mode)
Y Button
Use Bonus Powerup
Menu
Stick Up/Down
Choose menu option
Stick Left/Right
Change menu option
B/Start Button
Select menu option (also changes game mode goal)
X/Select Button
Exit back
A Button
Picks random map or mode when selected
Hold Y Button
Map View Mode
Menu Map View Mode
Stick Left/Right
Switch to next/previous map
A Button
Picks a random map
B Button
Start game
R Button
Skips 10 maps at a time when pressing Left/Right
Player Select
Stick Left/Right
Select Team
Stick Up/Down
Select Skin
Start/B Button
Starts game
Later.[/CUT]