Squidge posted on Apr 4 2005 at 08:53 AM said:
I've decided to change around the way I'm doing things too, because debugging asm code is a hell of a lot easier to do on the gp32 (thanks to jtag and all), I've decided to write that one first before the Zodiac version.
There is a god!!!
Thank you Squidge for not abandoning us or this project like so many others have done!!! I agree that the speed on GP Engine is already perfectly fast, toggling between the three different clock settings and the different frame skip rates I have gotten every game I love on PCE playing at full speed... and even at 20fps the games run perfectly smooth IMO, so as long as you can keep it from getting any slower it's alllllllll gravy. And with saves (shut up y'all I dont care if they had saves originally saves are very convenient to have especially on a handheld system!) and maybe a little bit better compatibility this plus Reesy's DrMD will just be heaven on a handheld.
Squidge I only glanced over that thread at emuboards... apparently the thread does talk about PCE CD emulation, what have you to say about this one? I guess it's already been done on the PCE emu for the GBA (how this is possible is beyond me), so it should be doable on GP right? Maybe with Mp3 support we could actually put one or two full games on an SMC... what do you think about this or is it something you're even thinking of trying?
Reesy - awwww but I was so looking forward to seeing you port over Flubba's Pocket PCE
So... are you already started on that next bit secret project of yours? Also, hows the work situation?