Okay, so i've been wasting a lot of my spare time playing
desktop TD...(thanks b._.o._.b
) and also had played a lot of
flash element TD previously and I thought i'd share my TD experience. I'd have to say that I did enjoy being able to decide where to put my towers along with being able to upgrade them (desktop TD)... that was a nice feature, mostly because I could try out different configurations and it kept it challenging for quite a while, until I found the configuration that worked best for me, then the game seemed repetitive. The same goes for flash element TD, once I figured out the ideal places to put the towers on the one map they offer, it started to get a bit boring.
Both games, up until I figured out how to stop all the creeps, were incredibly addictive and then I found that once you know how to stop them all, then you move from stopping them to trying to get the highest score. Okay, so this last point is where there are drawbacks to these games - to get the highest points, the flash element TD game requires you to accumulate interest and sell unused towers. This turns the game from a "destroy creeps" to a "learn how to accumulate interest" sort of game. If I wanted to play the game "the time value of money", i'd play a virtual banking game
.
Desktop TD has you gain more points if you kill creeps in a shorter amount of time. IMO, this makes desktop TD's method of gaining a high score much better, but you're still faced with the same creeps on the same map (assuming you've made your ideal map). The real strength of Desktop TD is that there are also challenging modes and fun modes, which change the strategy of the game and keep me playing.
Now, why am I saying this? I think having different levels and a level creator, like you planned Alex., is a good method to go by. That way there is always a new challenge. The fun part of these games comes from trying to kill the creeps before they get past, not tweaking how you kill them quicker or doing so with the most money left over. I think that this game should always makes it difficult to stop ALL of those creeps. If that is met, then I think it will top both of the previous games I mentioned.
Thanks for the hard work on this game Alex., I look forward to playing it when it comes out (beta testing??
)