Does anyone else notice the background hiss when certain audio samples play?
For instance, killing a ...thing... will have a background hiss (that keeps on after the sample pays). Where as selecting between two towers will only play the sound and the hiss stops when the sample stops.
This is also different behavior from 1.3 (which I've played to death), so the changes are likely in the audio code.
(I've got a Mk.2 F-100 btw. and LOW impedance headphones)
The default audio also seems to be higher.
If this is some internal constant, could a command line switch be added to play it without the higher amplification (if thats the difference)?
Otherwise I think its a major improvement on the original.
For instance, killing a ...thing... will have a background hiss (that keeps on after the sample pays). Where as selecting between two towers will only play the sound and the hiss stops when the sample stops.
This is also different behavior from 1.3 (which I've played to death), so the changes are likely in the audio code.
(I've got a Mk.2 F-100 btw. and LOW impedance headphones)
The default audio also seems to be higher.
If this is some internal constant, could a command line switch be added to play it without the higher amplification (if thats the difference)?
Otherwise I think its a major improvement on the original.