pmprog
DNF (Did Not Finish)
- Joined
- Apr 25, 2011
- Messages
- 4,150
What system will be targeted for game [OP except] ?
variety of systems including android, ouya, g.o.g (good old games) and hopefully ps vita
What system will be targeted for game [OP except] ?
variety of systems including android, ouya, g.o.g (good old games) and hopefully ps vita
If android + gog [windows] + vita as well, im double interested in knowing in which language the game is coded.What system will be targeted for game [OP except] ?variety of systems including android, ouya, g.o.g (good old games) and hopefully ps vita
Yeah i wanted pterosaur man like sauron. He was always a cool xmen enemy.The second guy reminds me of Sauron from X-Men (Savage Lands), particulaly if he ends up being bright green. Both of these look really cool, i'm interested to see how they will look as sprites. This game is going to kick so much ass!
That's completely in contradiction with how the project started, guys.Its put together in Unity now so I guess that means no Pandora port.
It was not a "PORT" it was developed specifically for the Pandora.We are currently developing a commercial quality 2d shoot em up for the pandora
Glad we know what's happening. Why W of K didn't mention it here by himself instead of disappearing without a trace?Im nolonger involved, he found another coder and I dont know what hes doing or able to do, all I heard was he was doing Unity. I wanted to move on and do commercial games since quite early in the start of this, I guess thats how it happened as it did since it was mostly me and Wrath handling it at then, all others that started it dropped off. And Wrath has spent a lot of money now on professional level work so Id say any hope of making money on the game is more important at this point.
Hey, I'm always on these forums, I check in once a day. I'm waiting on a pyra. The forums should hot up upon its release.
I didn't think anyone cared much about Spirit Shard.
Its a project I work on in my spare time and yes I'm funding it too. My programmer works on it about 15 hours per week; he's an industry veteran. He knows his stuff and I need that to realize this project. Yes its a unity game now.
So, it goes slowly but it goes. Ive just made a checklist of remaining tasks and am hoping to cut through them quickly.
I'm almost finished a graphic novel tie-in script; yes there's still a story
I'll have the new build of the game/tile editor next week. Then I will have enough features to begin laying simple, placeholder, tile shapes. With these I can build montages of the level design/gameplay; collisional tiles.
My sprite artist is back at work after a sabbatical. I'm hoping to see a huge, blue, sea dragon boss soon. Also the last few pieces of concept art are being sketched as we speak.
Hey, when I have a playable demo of level one, I'll post a video here; even if its entirely sacrilegious and defiling of the open source dream.