White Flame
Still Fresh
- Joined
- Jan 21, 2009
- Messages
- 73
GabrielM said:I can give you a good example for a professional 3d game engine, which is REALLY user friendly:
take a look at the trial version of unity3d (www.unity3d.com), if you have a mac (win version istn available yet)
Nope, no Mac here. The technical feature set does seem pretty stock, but it looks like a REALLY polished and well thought-out editing environment, and has the docs online to boot. I shouldruthlessly stealUH I MEAN "draw inspiration" from their concepts. Stuff like automatically re-importing updated resources I already had on the list, but this will demonstrate some good concepts already in use.
The only thing that concerns me about "in situ" editing is if your levels need to be auto-generated, or change radically depending on runtime parameters. There's really no easy way to get away from procedural content in those cases, and in situ editors typically solve it by copy/pasting multiple slightly different levels to keep things directly editable. That, and most modern 3d games just have mostly fixed worlds anyway. (Just stating my goals, not saying that unity is limited in that way.)
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