hal9000
Member
Tempel said:As a matter of fact, chris_c has been working on one. But I still wouldn't recommend a GLES rewrite just because it would hinder cross-platform usability, and I can't imagine it would be easy (then again, I know nearly nothing about GLES). So yeah, I would recommend simply hoping that improved SDL comes soon (or contributing to it if you have the skills! I don't), though I guess you could try a GLES rewrite if you're feeling adventurous.
Actually, being able to code OpenGL straight in Python in a really exciting news. Writing the game in Open GL was my initial wish, but I did not do it because of the lack Python/OpenGL bridge...
If this initiative proove to be usable (in particular if it can easily run on both PC and Pandora), I could give it a try. I could also contact chris_c to get some support. But I am not sure I have time for that right now.
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