Tensuke said:10% of 8,000 users at $15 per game is $12,000. Even 5%($6,000) would be nice. But we really don't need another topic about the commercial potential of paid games.
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10%? With shareware you usually get a conversion rate of about 1%. However, if there is a total of 8000 users you won't sell 80 copies, because not every user is going to give it a whirl. For example a large percentage of the user base won't be interested in the game, because they don't like the genre.
So, say... you'd manage to sell 50 units... then you'd end up with about $500 (after you subtracted processing fees and VAT).
With a budget like that you can at most produce something like a cheap Flash game. Unfortunately no one will pay $15 for something like that.
The only way to make it worthwhile are ports or xplatform titles.
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