skeezix
Internal Development
hey guys,
I just did a quick patch, and changed it to 3:2 scaling mode only; its 'nearly full screen', yet still 'doubled' (non-smoothed) to keep Dave happy
If you want the old 1:2 unsmoothed mode, stick to the _3 build from my previous snes9x4d4p beta thread here: http://www.gp32x.de/board/index.php?/topic/53890-snes9x4d4p-help-me-beta-test/page__view__findpost__p__864245
--> OVERCLOCK LIKE MAD for full speed
NOTES:
- still non-ASM cpu core
- still non-ASM non-hw graphics scaling
- the menu does not let you pick a scaler yet
I will add hw scaler (Smoothed) and maybe asm scaler or hw scaling (unsmoothed), as time permits (mind you, now that this whole bounty thing is up, I'm pretty demotivated to touch snes emulation at all; why should I, when a bounty will come along eventually? Like I said, bounties make my teeth itch
I will add into the menu so a scaler can be picked so you can rotate between faster or slower scalers of various dimensions and effects.
It still needs a built-in rom picker, still uses the same old ugly zenity one; like I said, this is a month of no free time for me, so this is as good as you get.
As this version is not heavily tested (yet seems to run fine, when overclocked), and really needs the menu to make modes pickable, I'm posting it as 'beta'; once the menu can pick modes and you guys say it works okay, I'll update the uploads if you think it a worthy successor.
Still, it _looks_ pretty impressive
SiENcE -- not yet checked into SVN; I added some enums and structs to describe scaling, so its a much more sensible approach and we could perhaps merge the code to handle it sensibly across our versions; but I'll check it in in a few days.. time is nuked right now.
--> OVERCLOCK LIKE MAD for full speed
Get it here; don't post to app store or dl.openhandhelds yet:
http://www.codejedi.com/pandora/snes9x4d4p/binaries/snes9x4d4p_20100627.pnd
jeff
I just did a quick patch, and changed it to 3:2 scaling mode only; its 'nearly full screen', yet still 'doubled' (non-smoothed) to keep Dave happy
If you want the old 1:2 unsmoothed mode, stick to the _3 build from my previous snes9x4d4p beta thread here: http://www.gp32x.de/board/index.php?/topic/53890-snes9x4d4p-help-me-beta-test/page__view__findpost__p__864245
--> OVERCLOCK LIKE MAD for full speed
NOTES:
- still non-ASM cpu core
- still non-ASM non-hw graphics scaling
- the menu does not let you pick a scaler yet
I will add hw scaler (Smoothed) and maybe asm scaler or hw scaling (unsmoothed), as time permits (mind you, now that this whole bounty thing is up, I'm pretty demotivated to touch snes emulation at all; why should I, when a bounty will come along eventually? Like I said, bounties make my teeth itch
I will add into the menu so a scaler can be picked so you can rotate between faster or slower scalers of various dimensions and effects.
It still needs a built-in rom picker, still uses the same old ugly zenity one; like I said, this is a month of no free time for me, so this is as good as you get.
As this version is not heavily tested (yet seems to run fine, when overclocked), and really needs the menu to make modes pickable, I'm posting it as 'beta'; once the menu can pick modes and you guys say it works okay, I'll update the uploads if you think it a worthy successor.
Still, it _looks_ pretty impressive
SiENcE -- not yet checked into SVN; I added some enums and structs to describe scaling, so its a much more sensible approach and we could perhaps merge the code to handle it sensibly across our versions; but I'll check it in in a few days.. time is nuked right now.
--> OVERCLOCK LIKE MAD for full speed
Get it here; don't post to app store or dl.openhandhelds yet:
http://www.codejedi.com/pandora/snes9x4d4p/binaries/snes9x4d4p_20100627.pnd
jeff
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