skeezix
Internal Development
Latest builds are: http://repo.openpandora.org/?page=detail&app=snes9x4p_ivanovic
EDIT: See later in the thread for newer downloads with some newer bits; Secret of Mana, a new picker, etc, are supported.
Not yet uploading to the dl.openhandhelds and app-store until we sort out this SRAM saves issue. Not had time to look into that myself, but hopefully SiENcE or myself can take a peek soon.
This is a continuation of earlier betas floating around rolled up into one.
A note on overclocking for now -- theres no ASM CPU cores or blitters in here yet, so I'd suggest overcloing to 666 or more to keep things sensible most of the time; myself, I run at 800 all the time, but its up to each person to decide w2hat they wish to do re: overclocking. I'll be adding hw scaler soon, which will speed things up a bit, and I'll look into ASM CPU cores in a few days, which would dramatically speed things up.
- defaults to no-frameskip (60/1 mode instead of Auto);
- attempts to switch between 50/60 hz as necessary
- attempts to do vsync (to avoid tearing)
- the spacebar menu has a scaling-mode switcher in it
- currently supports 1->2x2 and 1->3x2 (unsmoothed) scalers
- screen should center better for 2x2 scaled modes; ahh, the little things
Do people want a tiny old 1:1 scaler?
I'm planning on adding 2x2 and 3x2 smoothed hardware scaling soon.
Do people care about things like 'fullscreen with aspect constrained and smoothed' type scalers?
NOTE: This one seems ot have some SRAM bug; I've not had much free time in the last month or two, so I've not worked over that side of things; if you want SRAM saves to work, the current official build in appstore and dl.openhandhelds should work fine.
Get it here:
http://www.codejedi....4p_20100719.pnd -- out of date now; the project is in multiple peoples hands now
jeff