So...
I have Sam & Max from my old CDs...
I ripped it down to data files to play on Win32 ScummVM.
And I compressed the MONSTER.SOU file using the ScummVm Tools.
It wont play on the Wiz,
just as the first bit of audio dialogue starts "Friends, Friends, You wanna be Friends...",
it is a full fledged crash.
So I rummaged for my old CDs again, and got the uncompressed MONSTER.SOU.
No problems, Sam & Max are working smoothly.
So I theorize that Ogg support ( the tools compress WAVs in MONSTER.SOU to OGGs ) is broken.
To further test this,
I dusted off Loom CD.
Gathered it's data files, ripped the WAV audio, converted it to straight Ogg files.
Boom, Bash, Bing, Bomb. It's a no go.
Removed the Ogg files from the GameDir.
Loom is in business.
I also tested KQ1, KQ2 & KQ3...
( KQ4 wasn't recognized as a game. )
Worked fine... Predicted text worked, etc.
No Saves, but we all know that at this point.
Legend of Kyrandia works fine.
However, it will crash near the end of the intro, when the hero says something to Grandpa.
Restarting, whatever flag that says I've seen the intro is set, and thus I go directly to "START A NEW GAME".
Oddly the music wont play until I move off the first screen ( up to grandpa's tree shack ).
But once the music is playing, everything is perfect as far as I can tell.
I ripped 7th Guest from my CDs.
It was a complete crash from the Start.
Never made it to the game, selected START from ScummVM menu, black screen, Wiz Menu.
Oh, Well...
I have ripped LoK2 and LoK3, I'll be trying them now,
but I wanted to report what I knew about the Ogg ( even tho it seems I am late to the party,
I'll be testing more, as I dust off more CDs.
I'll grab the update SVN... and let ya'll know.
-DEJ