Try and suspend your disbelief for a second. Let's be hypothetical.
What if some larger company took a fancy to the Pandora and decided to buy out OpenPandora? How would you feel if Craig, ED and Michael decided to go for it? Would you support that, or would you want them to remain independent?
What scenario would make it ok? Some kind of partnership or sponsorship? If they kept the team intact?
I guess so long as the new company leaves in the ability to flash the firmware and boot from SD, this community would carry on, business as usual. We would still have our homebrew and Linux programs and our own app store.
If you think this sounds far fetched:
What if some larger company took a fancy to the Pandora and decided to buy out OpenPandora? How would you feel if Craig, ED and Michael decided to go for it? Would you support that, or would you want them to remain independent?
What scenario would make it ok? Some kind of partnership or sponsorship? If they kept the team intact?
I guess so long as the new company leaves in the ability to flash the firmware and boot from SD, this community would carry on, business as usual. We would still have our homebrew and Linux programs and our own app store.
If you think this sounds far fetched:
The Jaguar was developed by the members of Flare Technology, a company formed by Martin Brennan and John Mathieson. The team had stated that they could not only make a console superior to the Sega Mega Drive (also called the Sega Genesis) or the SNES, but they could also be cost-effective.[citation needed]
Impressed by their work on the Konix Multisystem, Atari persuaded them to close Flare and, with Atari providing the funding, to form a new company called Flare II. Flare II initially set to work designing two consoles for Atari Corp. One was a 32-bit architecture (codenamed "Panther"), and the other was a 64-bit system (codenamed "Jaguar"); however, work on the Jaguar design progressed faster than expected, so Atari Corp. canceled the Panther project to focus on the more promising Jaguar.
The Lynx system was originally developed by Epyx as the Handy Game. Planning and design of the console began in 1986 and completed in 1987.[1] Epyx first showed the Handy system at the Winter Consumer Electronics Show (CES) in January 1989. Facing financial difficulties, Epyx sought out partners. Atari Corp. and Epyx eventually agreed that Atari Corp. would handle production and marketing, while Epyx would handle software development.
Atari Corp. changed the internal speaker and removed the thumb-stick on the control pad before releasing it as the Lynx, initially retailing in the US at US$179.95. Atari Corp. then showed the Lynx to the press at the Summer 1989 CES as the "Portable Color Entertainment System", which was changed to Lynx when actual consoles were distributed to resellers.[1]
Development on the Amiga in Amiga Corporation began in 1982 with Jay Miner as the principal hardware designer. Commodore International bought Amiga Corporation and introduced the machine to the market in 1985.