It uses OpenGL, so it would be a task for ptitSeb
THAT would be a nice video with Pyra prototypes once we got 3D working
Hopefully, that won't be too long after we shipped the developers units
A Mupen64plus that actually runs Bomberman 64 would guarantee my pre-order.
-God Ginrai
I want full speed GoldenEye
This is still in infancy, but open source and interesting. Maybe something useful for native apk support
http://www.pcworld.com/article/3040...d-apps-to-linux-and-you-can-try-it-today.html
I have seen that yes, and will make a try soon.
THAT would be a nice video with Pyra prototypes once we got 3D working
Hopefully, that won't be too long after we shipped the developers units
Does this open source project help in the pursuit of a viable alternative path to getting to Android apps working on a Pyra?I haven't much worked on that. It's on my todo (but it's not an easy compilation...)
Well it says it requires Wayland, so one would have to use that.
Many applications don't support wayland including xfce4 https://wiki.debian.org/Wayland#Supported_environmentsIsn't Debian's default install Gnome + Wayland now anyway? Is there a reason not to use Wayland on the Pyra?
There is no default on armhf, the install is a bit more unorthodox compared to a regular desktop. MATE has been the favorite of aTc, so that is what we have been using lately.Isn't Debian's default install Gnome + Wayland now anyway?
I suppose for the reasons stated, above.Is there a reason not to use Wayland on the Pyra?