Reword V0.2 - Update


purplepup

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Sep 12, 2006
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Location
Southampton, UK
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v0.2 Changes:

Corrected scoring to always place higher scores first then #words within score.
Changed shade of orange for medium difficulty to stand out from red better.
Upped the number of 6 letter words to ~1700 by increasing all 3, 4, 5 and 6 letter words cutoff from 7 (shows up to 8 on screen).
Reduce wait on BONUS/BADLUCK screen to 1.5 sec from 2.
Lighten letter roundel colour to see letters better. especially for different viewing angles on gp2x.
More dictionary mods to exclude bad words and include missing ones.
Fix resource leak - not releasing a surface
Fix countdown bug in countdown_callback() when < 0 (in easy mode) - Thanks Spencer.
Fixed launch script exit back to menu properly and 'sync' after exit from game.
Added loading splash so dont need to load ttf before showing a message, to reduce time showing black screen before 'loading' message can be displayed.
Improved random seed calculation.
Change hiscore initials to difficulty level colour and allow other hiscore levles to be shown using joy left/right.

Copy your old hiscore.dat to new data directory to preserve score table.

Download at
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,1867

Enjoy.
Al
 
This has fast become the most loaded game on my GP2X. I love word games! :)

Now if we just had a Boggle port... ;)
 
i love this game (i remember always playing text twist demos cause i was so addicted to this game) so thanks!

(hmmm a boggle port sounds fun)
 
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