RETRO GAME DESIGNER BY ORIONSOFT- DREAMCAST, MEGADRIVE.

Discussion in 'Everything else' started by Wrath Of Khan, May 14, 2018.

  1. Wrath Of Khan

    Wrath Of Khan Soul soother...

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    Retro Game Designer is a software tool for creating video games for Megadrive,Genesis,Dreamcast,PS1,Jaguar & more, without programming.
     
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  2. ashdjones

    ashdjones o_O

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    Yeah this isn't very convincing.

    Sprites and maps on a megadrive and Jaguar? Both of those systems are a pixel mashing machine, so for example... This engine won't be able to create the pyrotechnic effects of Tempest 2000, or the flaming haze effects in Sonic 3 / wobbly water in Sonic 2.

    For a basic blockart system like that, you'd want a snes. And even this had gradient layers and neat palette effects. Donkey Kong Country for instance, when the light changes from sunlight to nightfall. Still looks bling.
    --- Double Post Merged, May 15, 2018, Original Post Date: May 15, 2018 ---
    I've looked at the c libraries for Megadrive, and while it is cool, I came to the conclusion that you're better off making custom bling. Although seriously, a lot of the Sega arcade ports are using generic C, but it seems to have custom hex optimisation. Probably a secret recipe of some sort.
     
  3. TeDaDeS

    TeDaDeS Very Active Member

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    For Dreamcast/PS1 I can imagine you could write some cross-platform code for a 2D engine. For the Megadrive(Genesis) or Jaguar I would think this would be harder.
    If it was really easy to have fancy 2D games on the Megadrive they would have already made them, but I wouldn't mind if they prove me wrong.
     

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