ukko
Still Fresh
Looks fantastic, that's all I can say. Commercial or not, I'm getting this, that much is sure! To satisfy my personal curiosity, how did you handle the graphics for this game? Did you write your own polygon fill routines in ASM via minimal lib, or what? Because the speed is amazing, it feels incredibely smooth.
- Alex
Alex,
We write our own poly routine in ASM,we just used SDL lib for the init.
The 3D engine was written in Fixed.
We draw all the graphics.
Ukko/live!
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