Rainy Day - Game Project

Discussion in 'General Discussions' started by SiegfriedCroes, Apr 27, 2011.

  1. SiegfriedCroes

    SiegfriedCroes Game Developer | Pixel Artist

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    We will be focusing on the Pandora and it's 800x480 resolution... I think it would be stupid to stick to something like 320x240 just to make it work on other devices. Ofcourse I will see how it looks when I scale it down and if it still looks okay there could be a version for a few other handhelds (GP2X, Wiz?) Just depends on what Penjin can compile for :)
     
  2. Archibald

    Archibald Still Fresh

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    Hey guys, as the artist on Rainy Day project, I thought I'd just chime in with some of you regarding the free spirit of this "competition". Personally I don't even see it as a competition, I'm just doing art for the fun of it. :) Plus, while this game will be primarely created for the pandora, I don't see why we couldn't create a scaled down version for 320x240 consoles. I just ordered myself a Caanoo to tinker with, and it be a shame if I couldn't run the game I helped creating on it, now would it? :)


    Thanks for all of the kind feedback on the project thus far, and hopefully I'll have some more stuff from the art side soon. :)
     
  3. traylorpark

    traylorpark Active Member

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    Oh, this looks like fun! I'm excited to watch this one progress.
     
  4. may88

    may88 Well-Known Member

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    Your Ring-of-Warning glows. You have successfully avoided the trap. :p


    Must also say that art work was ... art!
     
    Last edited by a moderator: May 1, 2011
  5. SiegfriedCroes

    SiegfriedCroes Game Developer | Pixel Artist

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    It's update time, yeey :D


    I'll start with our team logo. From now on we (Dragons_Slayer and Archibald) will be known as:


    [​IMG]


    near-final logo by Archibald


    He also did a test for the Hero's walkcycle and a level-part (don't comment on the "blackness", it's just a test ;) ).


    [​IMG]


    [​IMG]


    The levels will consist of several parts, and each part consists of one big image (for each layer) (so it's not tile based). Got the level part switching code done so when you reach the end of the map the screen fades to black (new images are loaded and hero position is changed) and it fades in again :) As soon we have some more final graphics I will make a video, till then :)
     
    Last edited by a moderator: May 3, 2011
  6. sebt3

    sebt3 homebrew player (P. & C.)

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    This is pure sadism


    EDIT: pressed too much F5 already.. going to hang myself
     
    Last edited by a moderator: May 3, 2011
  7. bzar

    bzar A Commando

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    Wowzers that looks good!
     
  8. SiegfriedCroes

    SiegfriedCroes Game Developer | Pixel Artist

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    Haha, sorry :p I wanted to press preview post but pressed submit post instead... So just in case someone already checked the topic I put *currently editing this post* there ^__^


    @B-ZaR: Thanks :D
     
  9. SONY

    SONY PlayStation

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    You're an awesome artist! I love your work, mate :wub:
     
  10. SiegfriedCroes

    SiegfriedCroes Game Developer | Pixel Artist

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    It's monday again so time for an update :D (no new graphics (yet)... sorry :( )


    In terms of programming I reworked the levelpart changing code so now all data is read from an external txt file. I also added Vertical scolling (finally) :D Now going to program collectables and a way to manage them.


    I'm also considering upgrading my Pandora order to premium. I'm still not sure if it's worth the extra 110€ but I really want to be able to test my game!


    Stay tuned! :)
     
  11. bzar

    bzar A Commando

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    ^ It is worth it :)
     
  12. XxionxX

    XxionxX Member

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    Do want!
     
  13. SiegfriedCroes

    SiegfriedCroes Game Developer | Pixel Artist

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    It's Monday, so it's update time (graphics this time)!


    I'm only going to show you a few level pieces Archibald has made:


    [​IMG]


    He did a lot more during the past week(s) but I'll show that later this week, perhaps in the form of a video ^_^


    Stay tuned!
     
  14. SONY

    SONY PlayStation

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    Sweet~


    Nice brick types/styles and colour usage. :)
     
  15. sebt3

    sebt3 homebrew player (P. & C.)

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    +1.


    This is going to look awesome !
     
    Last edited by a moderator: May 16, 2011
  16. bzar

    bzar A Commando

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    I hope the gameplay will do these graphics justice :p
     
  17. traylorpark

    traylorpark Active Member

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    ooh, those are some nice tiles! very polished
     
  18. SONY

    SONY PlayStation

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    I think they're bricks, bro.
     
  19. SiegfriedCroes

    SiegfriedCroes Game Developer | Pixel Artist

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    I think he means tiles as in pieces of a tileset :)


    Thanks for all the nice comments by the way :D


    I will be receiving my Pandora soon (Premium) and already set up a linux environment for compiling so as soon as I have it I can finally do testing and assure that it runs well :)
     
  20. SiegfriedCroes

    SiegfriedCroes Game Developer | Pixel Artist

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    As promised a video :D (sorry for the "bad" quality, still haven't found a good program to do sceen video capturing...)


    http://www.youtube.com/watch?v=kNuFpMDT144


    As you can see, the hero graphics are all there (except for attacking while in the air). The level is still a test and there's only one part at the moment (that's why when he left the screen at the right he came back in the same place). That floating sun will be a score pickup (working on that now).
     

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