Yep, tried brushed metal, can go for a clean one if that is the case. What is the final solution?
There is an environment map already (taken from a real product shot studio), but that produces little results when the surface is flat...a lot easier on the round parts. It influences the light base on the whole object as everything has a level of reflection.
No blender, it takes too long to render, no gpu either for some other off topic reasons.
I exported a collada format from blender and imported on lightwave.
Did the materials myself there as well as some optimization on the file. (150mb->10mb)
It is still a large object imho but it is manageable.
Best always to do quads and control subdivisions and curves, but that is blá blá.
The original object is perfect and the organics are all well subdivided, I believe it can support a render up to 14k, I tried a 7k early today and it is all holding out just great.
Triggers have the depression, it is just no much visible on there.
I´d like to start looking at final renders and lights and for that I need approval of the model and surfaces.
So what is exactly going to be the plate?
Thanks for all comments and ideas.
edit: ah. I found some pcb front and back images on the wiki, added it as a texture on the pcb after some placing about, very dirt work here but....it is awesome! Probably not worth as we are looking at marketing pieces, but it is always good to know things are in there.