With the first pyra orders now being finalized, I think it is time we finally concentrate ourselves the single most important question on this board:
Who made the most accurate "Two Month™" comment?
First, the rules:
- Any post/comment/message counts regardless of platform, as...
I know, that at the Time i post this Thread, not many will have a Pyra, but as some usecase of Pandora and Pyra will be just the Same, maybe its not the badest idea to make this Post now,
tell the comunity, what you make today (or the last few days) whit you tiny little Linux PC,
I've recently become more concerned about the concept of mobile phones effectively tracking the user's location by constantly pinging towers. I've also heard that even if a device does not have a SIM card, this can still occur.
This got me thinking about the Pyra Mobile Edition, for which I...
I'm more used to developing in Ruby and HTML, although I'm currently working with Shoes GUI. Gitlab currently wiped all my gits I had stored there, so buh bye Terminal Shooter.
Although luckily I still have the prototype for Doomed Warrior, another 7DRL I did.
I've heard Python is similar to...
So I have been playing around in golang quite a bit and have been enjoying it.
I have an idea for personal app for the Pyra when it comes out and I want to do it in go.
So my question is will I be able to compile golang code to the pyra on the pyra or transcompile it on my PC?
(I'm going to...
Will the Pyra support E911? I think in order to be sold in the US, it legally has to. But the penalties seem to apply to the phone network carriers, not the manufacturers, so I could be wrong. Devices not sold by the carrier might not have to.
I'm currently staring a project that involves a voxel render.
The current approach i'm trying is using a Geometry shader to generate the mesh on the gpu.
What version opengl/opengl es will the Pyra support and will I be able to use Geometry and tessellation shaders?
I'm wanting to know if my...
Hi guys, I was wondering if anyone plans on or if anyone thinks that using a Pyra as like a Nintendo switch for PC's would be viable or not. Having a monitor and keyboard/mouse for it at a desk but being able to unplug and have the same experience portably, forgetting about desktops and full...
TL;DR --> Join here: https://t.me/pyrahandheld
Decided to create a group since I couldn't see one using Telegram search function.
Posting in Off topic because this is not a official forum channel.
Also looking for channel mods.
Oops, silly. Created an announcement channel instead...
So compiling on the pyra works well, but for larger project at some point a cross-compiling toolchain will be usefull.
This is my attempt. Sources are : https://dev.pyra-handheld.com/sebt3/pyra-debian-cross
It is based on debian and heavyly depend on debian. but any version (from...
Kill Everything That Moves
It is just another arcade-like-2D-space-shooter.
This game (that I have ported on pandora age ago) include 4 mods, So this is the available apps :
All these games depend on the engine.
One stone, two birds...
SuperTux is a free classic 2D jump'n run sidescroller game in a style similar to the original Super Mario games covered under the GNU GPL.
So far this is 0.3.4 which was released 2 years ago. later version depend on SDL2 thuss on working 3D. Lastest version will be packaged once the SGX...
Globulation 2 is an innovative Real-Time Strategy (RTS) game which reduces micro-management by automatically assigning tasks to units.
This version of Globulation 2 is slightly modified so it run fullscreen (1280x720) on Pyra.
Here is Hostile Takeover, the opensource RTS formely known as Warfare Inc.
The package is for now on the development repo, but I'll update the link when the repo goes final if url changes.
This version of Hostile Takeover is slightly modified so it run fullscreen (1280x720) on Pyra.
I didn't like how short lived @Wally 's discord channel lasted due to complaints that we could just use the IRC.
But I think it's a great idea as with discord, we can post screen-shots of our projects and have a voice chat to discuss everything!
So I've created a large number of channels based...
To give a rough idea of how much more powerfull the Pyra will be, here is a quick and dirty comparison.
Using the exact same code, quick comparison of the same game running on a Gigahertz OpenPandora and on a early Pyra prototype.
Ardentryst is a PyGame game, using only SDL 1.2, and having a...
I've a little question.
Will Pyra be able to run Java / HTML5 based programs and or games?
For example Cross Code from RadicalFishGames:
Will this kind of games run on the Pyra?
I've been thinking...
It seems most of the board development job is done. Minus some not-so-minor twicks it looks like the board develpment team is going to have some time off in the next future.
I have a suggestion to change that:
It's is clear that when the real scope of Pyra users it clear...