myownlittlworld
Member
- Joined
- Aug 20, 2010
- Messages
- 179
Having seen bugs 122 and 121, and reading a few posts about Pygame's framerate, I was wondering if you guys could help me do some testing before my Open Pandora arrives? If I understand bug 122 correctly, the HWSURFACE option isn't available in Pygame because SDL doesn't support hardware surfaces. I want to find out how big of a deal that actually is.
Barbie's Seahorse Adventure seems to be an awesome game that doesn't actually require HWSURFACE because, in part, of their awesome redrawing algorithms. (After further review, my comment in bug 121 seems misplaced) How does this run on a Pandora?
This OpenGL Test, however, seems unrunnable when HWSURFACE or OPENGL is unavailable. Am I right?
Could folks compare framerates for different (especially scrolling) Pygames and let me know the results? I'd like to resolve the "Pygame is slow because of a lack of HWSURFACE support" or figure out how to render (*snicker*) that unnecessary. If BSA can do it as well as I think it does, then so can everybody else!
Barbie's Seahorse Adventure seems to be an awesome game that doesn't actually require HWSURFACE because, in part, of their awesome redrawing algorithms. (After further review, my comment in bug 121 seems misplaced) How does this run on a Pandora?
This OpenGL Test, however, seems unrunnable when HWSURFACE or OPENGL is unavailable. Am I right?
Could folks compare framerates for different (especially scrolling) Pygames and let me know the results? I'd like to resolve the "Pygame is slow because of a lack of HWSURFACE support" or figure out how to render (*snicker*) that unnecessary. If BSA can do it as well as I think it does, then so can everybody else!