@Binky ,
@levi : My CC is unmodified, running default (up-to-date) Firmware, with codec pack, and latest wxPython, using minimenu. I have done nothing, just launch the quodlibet pnd, add a folder full of mp3, and it just work. I also use the "default" output without issue (and I don't have thoses unknown error). There is probably something creating interferance. Please retry after a reboot and whithout anything else loaded (after checking you have a recent firmware and latest wxPython).
[doublepost=1464520314,1464520077][/doublepost]Changed version of Doom 3.
This PND has many changes;
- Use "fastmath" from notaz/SeriousSam
- Cache as many uniform changes as possible
- optimise a bit the shaders
- use Tremor instead of Vorbis
- Remove the geometry simplification (it break things and doesn't help much)
- Try to use PVR compression, but it slow things down (and break things)
- Added some NEON in the SIMD object
The shadows are broken, so don't activated them.
This make the game somehow playable, but still too slow to be enjoyable. You play at 4~6fps, so it's the real speed, but too choppy to be good.
(but, timedemo is now at 6.6fps, where my first working build was at 2fps, so that's a huge speedup).