jmetal88
Erm.... Woohoo!
Hello, all!
I was just thinking to myself earlier today that I would like to program some killer game for either the GP32 or GPx2 (which is what I'm calling the GP2x).
I couldn't really think of any ideas (and I'm not that good of a coder).
Then I suddenly remembered an old Parker Brothers board game called "Shadowlord!" and I thought of an interesting project involving it to propose in the team building section (mainly because I want to be directly involved in making it, but it's something I think is a bit difficult for my skills by myself, remember, I brought you all the Winking Man Game).
Anyways, my project idea is that I could gather a small group of people in the GP32 community to really go over the board game and we could create a complete RPG storyboard based off of the storyline and gameplay of the board game, then eventually, with the help of a few additional coders, turn that storyboard into a really good GP32 (or possibly GPx2) game.
Anyways, anyone who thinks they can help in any way (including artists, we will definately need good game artwork for this to be any good) please post up here, or get into contact with me.
Thanks in advance!
I was just thinking to myself earlier today that I would like to program some killer game for either the GP32 or GPx2 (which is what I'm calling the GP2x).
I couldn't really think of any ideas (and I'm not that good of a coder).
Then I suddenly remembered an old Parker Brothers board game called "Shadowlord!" and I thought of an interesting project involving it to propose in the team building section (mainly because I want to be directly involved in making it, but it's something I think is a bit difficult for my skills by myself, remember, I brought you all the Winking Man Game).
Anyways, my project idea is that I could gather a small group of people in the GP32 community to really go over the board game and we could create a complete RPG storyboard based off of the storyline and gameplay of the board game, then eventually, with the help of a few additional coders, turn that storyboard into a really good GP32 (or possibly GPx2) game.
Anyways, anyone who thinks they can help in any way (including artists, we will definately need good game artwork for this to be any good) please post up here, or get into contact with me.
Thanks in advance!