Hello all,
I recently bought a GP32 and I'm very keen to start programming for it. However, I'm unsure as to what developer program to use - ideally I'd like something code-driven that I could use from my PC to create .fxe files, although a reasonably versatile 'click and point' system might satisfy.
The first thing I'd like to make for GP32 is a Zelda-perspective version of Ultima 9: Ascension and dish it out free to the community (I'm still in awe at how helpful everyone has been with assisting my early GP related hurdles). I used to program in the old days (a couple of Amstrad Action covertape games and rejection letters from Amsoft and Mastertronic under my belt!) and the old bug is starting to bite again.
Also, wouldn't a top-down version of GTA3 be awesome?!
Anyway, links, ideas or general direction shoving appreciated.
Paul
PS : Also, a decent sprite / tile creator would be good.
I recently bought a GP32 and I'm very keen to start programming for it. However, I'm unsure as to what developer program to use - ideally I'd like something code-driven that I could use from my PC to create .fxe files, although a reasonably versatile 'click and point' system might satisfy.
The first thing I'd like to make for GP32 is a Zelda-perspective version of Ultima 9: Ascension and dish it out free to the community (I'm still in awe at how helpful everyone has been with assisting my early GP related hurdles). I used to program in the old days (a couple of Amstrad Action covertape games and rejection letters from Amsoft and Mastertronic under my belt!) and the old bug is starting to bite again.
Also, wouldn't a top-down version of GTA3 be awesome?!
Anyway, links, ideas or general direction shoving appreciated.
Paul
PS : Also, a decent sprite / tile creator would be good.