Exophase
Nothing good will ever come of Exophase.
palmertech said:I wrote lots of words, read them.
You probably won't believe me but I actually did read that and still somehow didn't make the absolute connection that it'd actually be using USB as opposed to just the internal circuitry >_> Then again, I don't think anything non-USB would even be an option, I just thought you'd be rigging up your own USB output. Of course using a controller makes much more sense. Do you think replacing the analog input part of that will be straightforward?
I'll be interesting to see how the non-x86-only things on the 900MHz Atom compares against a Pandora, at say 800MHz.
andwan0 said:Next problem is sound.... since most 1990 MS-DOS games mainly used Sound Blaster Pro compatible or Gravis Soundcards..... any ideas on sound? Can you get a Sound Blaster/Gravis PCMICA or USB? I think the last Sound Blaster Pro compatible was Audigy 1??
Something over USB isn't going to work, the DOS games won't have a way of seeing it. Your best bet is to use Linux and DOSEmu, or go with the DOS emulation in XP. If you use the latter there's a sound blaster emulator out there that will do what you need. Both solutions won't have perfect compatibility. Virtualization software like VMWare might work too, and might actually provide better compatibility, and possibly reduced performance. The overall idea is that you need to have DOS running in a virtualized environment so that access to audio hardware can be trapped and emulated.
I doubt the Audigy is SB compatible. Even the old SBLive! wasn't. I had to have an ISA SB16 chained in my computer to keep getting sound in DOS.
The other solution is DOSBox, but like I said earlier in this thread I feel that it defeats most of the point. It's true that right now DOSBox performs better on x86 than ARM due to having a more advanced recompiler for x86, but I hope this is something that will change in time.
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