Port Requests


Hi all !

@ptitSeb : I know you are monitoring lgdb.org, but I just couldn't resist :p

Tuxemon # Pokemon clone
Veraball # "Roll the Ball" game w/ Godot engine
Dyna Dungeons # Bomberman clone w/ Godot engine
Chaos Projectile # Run ‘n’ Gun meets RPG in Python
Meridian 59 # 3D MUD from 1995
Source of Tales
Clonepoint # Gunpoint clone
The Bub's Brothers # Bubble Bobble clone
Heroine Dusk # from Clint Bellanger (Flare)
Catch Challenger
Goat Attack
Open Goo # World of Goo clone
True Craft # Minecraft clone
Reaction # IOQuake3 engine
Land of Fire # Free and Open Source Fantasy / Steampunk MMORPG, w/ ManaPlus clienthttp://landoffire.org/
Swervin Mervin # Out Run / Lotus clone in Python / Pygame

Cheers, Magic Sam
 
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I had a few in my todo already, like OpenGoo (but it's not a game yet) or Chaos Projectile. Other seems highly multiplayer oriented (Goat Attack, that should be fairly straightforward, or Land of Fire, or even Bub's Brother). I may try a couple on that list...
 
Ello!
While flicking through ye ol' internet I stumbled across this bit of fun: https://nothke.itch.io/normans-sky
Norman's Sky is basically an 8-bit Space Sim, like a budget version 'No Mans Sky'.
It has a Linux release but I just thought it would be spiffing to see this ported to the Pandora!
I'm not sure on system requirements and I assume permission would need to be granted but don't this look fun?!
 
Ello!
While flicking through ye ol' internet I stumbled across this bit of fun: https://nothke.itch.io/normans-sky
Norman's Sky is basically an 8-bit Space Sim, like a budget version 'No Mans Sky'.
It has a Linux release but I just thought it would be spiffing to see this ported to the Pandora!
I'm not sure on system requirements and I assume permission would need to be granted but don't this look fun?!
Looks nice but...
There is no sources
And it's Unity, so, no :(
 
I just modified the topic so that it's clear that we need the source code first to HOPEFULLY save Ptitsebs Brain from unnecessary attention ;)

Please take care to ensure that you get a link to the game, to the source also.
My apologies, I'll be more thorough in checking for the source next time!
 
Would anyone be willing to take a look at Puyo Puyo VS ?

It is not open source, but there are Windows, Mac, and Linux ports. The developers say they are open to further porting too. It seems like they have a Raspberry Pi 3, as they said they would personally help support an ARM Linux port to that platform.
I ported Amoebax ..a Puyo Pyo Clone.

Come soon as PND :)
 
I ported Amoebax ..a Puyo Pyo Clone.

Come soon as PND :)

Thanks! But I believe sebt3 already ported: http://repo.openpandora.org/?page=detail&app=amoebax-amoebax

Perhaps his build could use an update?

I mainly was hoping to port Puyo Puyo VS due to it having extensive online multiplayer options. I think it would be great for Pyra too! The devs have been responsive to me and seem to want to add support for ARM and OpenGL ES, so even though the source is not open, I'm hoping there will be a path to us having a port soon.
 
Hi all !

What about a fresh port of Flobopuyo (already ported 5 years ago by @mcobit) ?

Other games from Fovea are also looking nice (but seem to be closed source though...) :)

Cheers, Magic Sam
[doublepost=1466605529,1466604849][/doublepost]Hi again,

Super Foul Egg and Outfall seem to be popular Puyo Puyo clones for the Amiga :)

Super Foul Egg has even been ported to Nintendo DS and iOS.

Last but not least, I have found Candy Crisis on Sourceforge.
Candy Crisis: an exciting puzzle game written with C, SDL, SDL_image, and Fmod. Originally on Mac OS, also ported to Winddows.

EDIT: @ingoreis : could you please give Candy Crisis and those Super Foul Egg ports a go while you are at it ? :p

Cheers, Magic Sam
 
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Candy Crisis looks nice. There is no Linux direct support, but I think it should be quite easy to add it, beeing SDL and all. Stays the Fmod that may have to be ported, but not sure either.
 
Candy Crisis looks nice. There is no Linux direct support, but I think it should be quite easy to add it, beeing SDL and all. Stays the Fmod that may have to be ported, but not sure either.
Hi how can you compile Things without a Makefile?
Is there a Command to generate automatic a Makefile?
I know :
autoconf,autoreconf,automake,make,cmake,aclocal,autogen,java building Thing but when there is none of them Things like in CandyCrisis....
...is then there a command to generate an Makefile automatic?
 
Probably need to create a makefile from scratch... I can try to build a simple CMakeList.txt ...
[doublepost=1466626501,1466616999][/doublepost]Hey, look at what I got with a quickly hacked cmake project (and using the fmod in the beta of codeblocks, with some light changes because that version is much older than the one required in the sources).
candycrisis1.png candycrisis2.png
 
Our great Serial porter strikes again...:cool:

Anyway when i don't find a makefile (i don't know how to create one myself) i try with codeblocks IDE, i create a new project and add the files/libs neeeded.
In the past (gp2x times) mostly of my port where compiled this way.
 
Hey, look at what I got with a quickly hacked cmake project

That is so cool. Candy Crisis is actually the first version of Puyo Puyo that I ever played, clone or otherwise, and it is the version that got me addicted when I was younger. Playing that is going to bring back some great memories!

Thank you for hacking it together!
 
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