ptitSeb
Serial Porter
There is one in the codeblocks PND, you just need to package it if you want.I'd love to see an updated version of the Jumanji browser.
There is one in the codeblocks PND, you just need to package it if you want.I'd love to see an updated version of the Jumanji browser.
It seems to segfault when I try to reload a page, I'm not sure why.There is one in the codeblocks PND, you just need to package it if you want.
While reloading a page? I didn't noticed (but I seldom used it).It seems to segfault when I try to reload a page, I'm not sure why.
@Magic Sam oldunreal is just a patch for improving unreal, but the faq mentions that the developer had been given access to the full sourcecode. maybe someone could ask him for a contact at epic? pretty sure he won't be able to give us his source, but there is a chance he could connect us with people who can.
Here is the bad news, I am not allowed to do anything with the sources, except "maintaining the code" - for whatever that means.
The UEngine1 code contains some closed source from other companies which they bought back then, there must be somewhere in the Epic forums a topic about it why they didn't
release the sources for already unlike they did for UE4. It would be a hell a lot of work for them to sort it really out to avoid legal issues
There is no one anymore I could ask myself, so can't give you a contact either, sorry.
However, now the good news, I made already a Linux ARM port, and it's working stable as server already and my new XOpenGL renderer also supports GL ES 2.0 Version 3.0. Troublesome seems to me the specs of your box though, 512MB is quite low, the 1GHz (+ overclock support) ARM Cortex A8 is not very strong either. Currently I am working with a Pandaboard
And with this box I am able to host a small server with a max of 6 players, standard gametypes. If trying to run a massive mod like Monsterhunt it slows down directly. I have to see if I can strip down XOpenGL to ES2.0 at first, then I can see how fast it really is as a client and I didn't find the time so far to really test that but I honestly see little chances it will run sufficiently on a machine like the pandora, despite the fact that 227 contains many performance improvements compared to original 226 or 436 Engine versions. I admit, I am no specialist for this CPU, so there is surely some space for optimizations yet, but without being able to share the code...
Currently the Panda is down, but once I got it running again, I'll make a beta package for you folks to test with but I can't really tell a timespan for that at the moment.
This Pyra looks very interesting though, I'm looking for a good replacement for the Panda for some time now, since ARM evolved quite some since I bought it, but dev boards are either very expensive or really bad supported.