Port Requests


I would like to have newer versions for vcmi and freeheroes2, last versions on the repo are a couple of years old and weren't fully playable.

Seems that the mantainers are no longer around here commander-beef and yeoldegrove. I think that a lot of people, including me would be very grateful if anyone has interest in porting any of them.
 
Oh man. I can't wait.

I have been jonesing for a flight game for a long time (posted some in here). The repo can using them.

Thanks for building it
 
Oh man. I can't wait.

I have been jonesing for a flight game for a long time (posted some in here). The repo can using them.

Thanks for building it
Well, there are a few flight game already on the repo:
Fachoda complex and gl-117
there is also 2 game in beta here, not on the repo yet: Sabre and Search and Rescue II that I have to finish one day (sar2 will probably be done before Sabre).

Also, I'm in contact with TnL author, as I have a strange issue with the port of the game on the Pandora (issue with the ioLanguage used for the scripting).

(and I have omit all the space flight game, like FreeSpace 1/2, Babylon Project, Wing Commander Saga, ProjectX or the underwater game Possible Worlds).
 
Geany from repo is ver 1.23 and two years old. New version is from March and 1.27.
Maybe someone can update the repo. I built from source in Slackware and it works fine.
So it is maybe no big job.
 
Whe still need a good Truck Driver, or Offroad Game on Pandora,
Something like King of the Road, or 18 Wheels of Steel..
I know that whit Pyra, it would be possible to play some of the Dreamcast Truckgames, but a native game would be also great..
 
Hi i renembered the OpenRedAlert Project.
http://www.openra.net/download/

We have an very buggy old Version from 2011 on the Repo.

Now Command&Conquer Red Alert is Freeware and the OpenRedAlert Version there is very Rescent.

I have a Request for an PND with OpenRedAlert and the Command&Conquer RedAlert Files inside.

Tried it to compile here but Codeblocks solved it not here. :)
 
OpenRA needs shaders, so it will not work with current version of glshim.
It's on my todo, among other things, but need some refactor on glshim to get a passthru for GLES2. I plan to work on that on day (but as always, someone else can to try to make it work before me)
 
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