Just wondering if the new batch of linux retooled games from GOG (http://www.gog.com/news/gogcom_now_supports_linux) can be used to play on the Pandora.
Any idea ?
Any idea ?
While I am not familiar with all of those games, it is 99% certain that they are written for x86 CPU architecture, meaning they can not run on ARM devices like the Pandora (unless using linuxbochs qemu+wine)...Just wondering if the new batch of linux retooled games from GOG (http://www.gog.com/news/gogcom_now_supports_linux) can be used to play on the Pandora.
Any idea ?
Not all those games are DOS, the Flatout games are windows games (Most likely using Wine) .. Those may work with Wine+Qemu+glshim if it gets better.While they are x86 games, GOG simply creates a wrapper on DOSBOX in order to get them to run on modern OS's.
http://youtu.be/EwyNqC7-lDwThe Fun Propulsion Labs at Google are quite proud to announce that VoltAir, a casual single and local multiplayer game, is now available on the Google Play Store and as open source software.
I got a minetest_classic compiled tonight. It's a crude version, many things are missing like fullscreen (ok, that's easy and already done), key configs, and things like that. But it runs (fps seems a bit low, but that's with default config, and I may need to recompile my Irrlicht lib also). So I may be able to put Voxelands (it's new name) on the repo in a week or two (not sure, I will be a bit busy int the comings weeks).Hi ptitSeb !
If you have some spare time, I'd say yes, please do port a newer version of Minetest
And if you feel unconfortable with this, just ask eyecreate or go for "Minetest Classic", as this one has never been ported to Pandora before
Cheers, Magic Sam
Looks very nice. I have looked at the dependencies. It need liquidfun (that lib looks cool too) and QT5.3.1 (that one is super heavy). I'll probably try to get that sooner or later...An open source game by Google: VoltAir
The Fun Propulsion Labs at Google are quite proud to announce that VoltAir, a casual single and local multiplayer game, is now available on the Google Play Store and as open source software.
Hi,
@ ptitSeb: thanks for giving Voxelands a go !
Another port idea: Supertux Milestone 1 and / or Supertux Milestone 2 with OpenGL support
Git repository is here.
Cheers,
Magic Sam
May be try to put a new libGL.so from minecraft or hammerwatch and try again. The one in codeblocks is very very old.Hi
Just gave Supertux Milestone 2 (v.0.3.4) a go: it compiles easily on the Pandora with ptitSeb's Code::Blocks (don't forget to add "-liconv" to the linker flags), but all I got was a black screen... I also tried with Lunixbochs' glshim, but then it segfaulted... Will try again later, without OpenGL support this time.
Cheers, Sam
Maybe you can make a simply Updatescript or UpdatePND for updating the installed Codeblocks?May be try to put a new libGL.so from minecraft or hammerwatch and try again. The one in codeblocks is very very old.Hi
Just gave Supertux Milestone 2 (v.0.3.4) a go: it compiles easily on the Pandora with ptitSeb's Code::Blocks (don't forget to add "-liconv" to the linker flags), but all I got was a black screen... I also tried with Lunixbochs' glshim, but then it segfaulted... Will try again later, without OpenGL support this time.
Cheers, Sam
The changes between versions are to big...Maybe you can make a simply Updatescript or UpdatePND for updating the installed Codeblocks?May be try to put a new libGL.so from minecraft or hammerwatch and try again. The one in codeblocks is very very old.Hi
Just gave Supertux Milestone 2 (v.0.3.4) a go: it compiles easily on the Pandora with ptitSeb's Code::Blocks (don't forget to add "-liconv" to the linker flags), but all I got was a black screen... I also tried with Lunixbochs' glshim, but then it segfaulted... Will try again later, without OpenGL support this time.
Cheers, Sam
Then you dont need to reupload the 1GB CodeblocksPND.
Simply a little Update PND for the OpenGL stuff