ptitSeb
Serial Porter
Ok, I'm getting really really really feed up by all thoses almost but not working stuff.
here is NPRQuake: nprquake.pnd
It finally, after too many hours of fight, is working on my Gigahertz model, but on a CC model, when I try to activate the NPR renderer, it doesn't work reliably.
The PND was supposed to be final (and I wasted too many hours in it already), but that last crashes is too much. I put it in here as a beta.
Key are adapted to the Pandora, if you let the package copy it's autoexec.cfg.
But default, it's left nub to move, right nub to look (mouse look), and shoulder to fire and jump.
renderer can be changed with h, j, k and l
or (in the demo for example) using the console (with Fn-h) and typing "r_load renderer.so" without the quote, renderer beeing one of dr_default, sketch, bprint or brush
here is NPRQuake: nprquake.pnd
It finally, after too many hours of fight, is working on my Gigahertz model, but on a CC model, when I try to activate the NPR renderer, it doesn't work reliably.
The PND was supposed to be final (and I wasted too many hours in it already), but that last crashes is too much. I put it in here as a beta.
Key are adapted to the Pandora, if you let the package copy it's autoexec.cfg.
But default, it's left nub to move, right nub to look (mouse look), and shoulder to fire and jump.
renderer can be changed with h, j, k and l
or (in the demo for example) using the console (with Fn-h) and typing "r_load renderer.so" without the quote, renderer beeing one of dr_default, sketch, bprint or brush
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