Orion4874
Mega GP Mania
Thanks so much ptitSeb! Flare is shaping up to be a great game, I'm sure a lot of us here will appreciate your work
I have a working build of Flare. And Flare is looking great indeed. I played with a mouse and it was very enjoiable.Thanks so much ptitSeb! Flare is shaping up to be a great game, I'm sure a lot of us here will appreciate your work
I made a PND with Flare 0.19, first to upload wins?I have a working build of Flare. And Flare is looking great indeed. I played with a mouse and it was very enjoiable.Thanks so much ptitSeb! Flare is shaping up to be a great game, I'm sure a lot of us here will appreciate your work
I'll also make a PND with polymorphable while I'm at it
I wanted to update the existing Flare PND, so I waited for Sebt3.I made a PND with Flare 0.19, first to upload wins?I have a working build of Flare. And Flare is looking great indeed. I played with a mouse and it was very enjoiable.Thanks so much ptitSeb! Flare is shaping up to be a great game, I'm sure a lot of us here will appreciate your work
I'll also make a PND with polymorphable while I'm at it
Offtopic: I need some help with newer sgx drivers.
I haven't looked much SDL2 and new drivers. I know the SDL2 version from inside current codeblocks doesn't like them.Waiting for his response too.
Bitfighter and zSilencer that use SDL2. With defaults drivers they work but not with newer ones.
Oh, OK. tell me if it doesn't work, and I'll try some "dirty patch" to make it work...I'm using SDL 2.01 from RickyD pnd, i will try the other one too, thx.
I looked at the dependancies. It uses wxWidget with OpenGL. Doesn't sound like an easy port (but I haven't tried wxWidget with glshim, if it works, it could be an easy port).http://boards.openpandora.org/topic/619-port-requests/page-24#entry301793/URL]
It does on a browser it points to my post about catan cities3d
Would this be an easy port, considering it likely already has OpenGL support?
"To run mkxp, you should have a graphics card capable of at least OpenGL 2.0 with an up-to-date driver installed." - so nopeAnyone ever played Kan Gao's "To The Moon"? It's one of thos emotionally touching story-based games. Unforunately it uses some form of the RPGMAKER engine, which is exclusively .net
But it seems now someone has ported the game to their own opensource engine, for linux! Would this be an easy port, considering it likely already has OpenGL support?
http://freebirdgames.com/forum/index.php?topic=5094.0
It didn't work, so any dirty patch, is very welcome,Oh, OK. tell me if it doesn't work, and I'll try some "dirty patch" to make it work...I'm using SDL 2.01 from RickyD pnd, i will try the other one too, thx.
Done.It didn't work, so any dirty patch, is very welcome,Oh, OK. tell me if it doesn't work, and I'll try some "dirty patch" to make it work...I'm using SDL 2.01 from RickyD pnd, i will try the other one too, thx.
return _this->egl_data->eglCreateWindowSurface(
_this->egl_data->egl_display,
_this->egl_data->egl_config,
/*nw*/NULL, NULL); // *SEB* PANDORA FB only