Port Requests

Discussion in 'General Discussions' started by mmielke, Nov 11, 2010.

  1. ptitSeb

    ptitSeb Serial Porter

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    Well, line ending is probably not the hardest challenge.
    A build system has to be created (cmake, makefile, whatever)
    MAC specific stuff has to be ported to something else (like SDL2)
    Data from the Mac version are probably hard to find, and not sure how using the System Shock Enhanced data from Steam is doable.

    Anyway, I see soooo many fork already, I'll probably wait and see what will happens.
     
  2. Farox

    Farox Certified Guru

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  3. ptitSeb

    ptitSeb Serial Porter

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    I don't have the game in my collection, but, as it's based on chocolate doom IIRC, it should be quite easy to build and package.
     
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  4. Magic Sam

    Magic Sam Forever Homebrew

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  5. ptitSeb

    ptitSeb Serial Porter

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    Thanks! I'll try to port it on the Pandora :)
     
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  6. second exodous

    second exodous Advanced Member

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    Man, was a little late on System Shock. Wonder why it is the Mac version and not the windows version that was opened up. I have never played it, I don't know why either. . .
     
  7. TrashyMG

    TrashyMG Sarcasm Dispenser Staff Member

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  8. ptitSeb

    ptitSeb Serial Porter

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  9. Caine

    Caine Hardcore Member

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    Oh wow, he finally open sourced it. That is great news. Lucius did a lot of great work.

    Thanks Lucius!
     
  10. EvilDragon

    EvilDragon Administrator Staff Member

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  11. comradekingu

    comradekingu Glowing ember

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    Install mono to run a NES-emulator, oooooooor.
     
  12. shaddim

    shaddim Member

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    Bunch of DOS games (also freeware) with source code from a revived vogons thread (guess of limited value for ports..still posted here for documentation)
    Xquest 1+2 http://www.swallowtail.org/xquest/index.html
    Indenture http://www.erasurewars.net/indenture.html
    Shaw's nightmare (build engine) http://shawsnightmare.ucoz.com/

    OpenRiichi a open source Japanese Mahjong version
    https://github.com/FluffyStuff/OpenRiichi
    https://raw.githubusercontent.com/FluffyStuff/riichi-data/master/screenshots/screenshot1.png

    edit:
    some more archaic dos/amiga games with source code
    https://web.archive.org/web/20100310142817/http://www.zilron.com/links/srccode.htm
    http://ftp.lanet.lv/ftp/mirror/x2ftp/msdos/programming/gamesrc/
    for instance gravity war
     
    Last edited: Apr 29, 2018
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  13. PokeParadox

    PokeParadox Founder of Pirate Games - Penjin Coder Staff Member

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    EmulationStation as a PND to go with the retroarch PND.
     
  14. shaddim

    shaddim Member

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    Last edited: Apr 21, 2018
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  15. levi

    levi Still fresh, damnit!

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    That's still a derivative work of a NES rip, so would be a bit iffy to release on the wide internet as a prebuilt binary. It's an interesting project to play with for sure, but a port suggestion; I'm not sure that fits.
     
  16. gameblabla

    gameblabla Member

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    Remember when Avast released their own decompiler ? https://retdec.com/decompilation/
    Now, maybe some of you might remember Firefly's GP32 emulator ? :gp32:
    http://users.skynet.be/firefly/gp32/

    I've been waiting for a proper GP32 emulator to come out to play the few games on it.
    Unfortunately, no such thing happened... Which is a shame.

    So my request is for someone to use Avast's decompiler (or even anything similar to it) on GeePee32's Linux Build 30 and get it to work somehow. (with C code)
    GeePee32 uses SDL 1.2, pthread and the math library.
    You need the GP32 bios for it to work.
    If you need a game, try Quadtris : http://www.pouet.net/prod.php?which=56833 it works on Geepee32.

    I tried to give it a try but the best thing i could do is to get SDL to work... However, everything else doesn't work. (that _IO_FILE structure in particular causes me lots of headache)
    In fact, i was unable to decompile a hello world and make it work properly from the decompiled file....
    So yeah i would like to see someone else (more experienced obv) give it a try.

    Once we get a working linux binary, it should be very easy to port it to devices like the Pandora or others.
    (EDIT: You can also give the Windows/SDL binary a try instead, that one also supports sound unlike the linux build and is much smaller)
     
    Last edited: Apr 22, 2018
  17. shaddim

    shaddim Member

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    FPS shooter https://github.com/restorer/gloomy-dungeons-2

    "Gloomy Dungeons II is a continuation of old–school 3d–shooter (Gloomy Dungeons 3D) in the style of Doom and Wolfenstein. Second part still use wolf-like engine (but not raycasting), but this time engine improved a bit: simple lighting effects, different floor and ceiling textures in each cell, Extruded ceiling and doors, Rocket launcher"

    already Android ported, MIT licensed
     
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  18. Farox

    Farox Certified Guru

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    Seems very nice

    [​IMG]

    It's a pity that is ONLY for Android...:|

    Also is available the prequel Gloomy Dungeons:3D
    https://github.com/restorer/gloomy-dungeons-3d

    [​IMG]

    Only for Android :|
     
  19. ptitSeb

    ptitSeb Serial Porter

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    I got it to boot (using Linux Steam version). Not sure it's really usable, it seems to not scale correctly on the 800x480 screen of the Pandora, and I do have some black texture (or at least lot correctly transparent) in some places (and it take a long time to start, like a minute, converting some sounds, on each start).
    stardewvalley01.png

    So, black texture where in fact some Texture Atlas too big for Pandora (more then 2048 pixels height).
    Using some Shrink command, all texture loads (they are a bit blocky of course).
    stardewvalley02.png
    Now, the game just doesn't work on the 800x480 screen:
    stardewvalley03.png

    Not sure if I can find some workaround here (I have to try something with SDL2, as the game use that).
    --- Double Post Merged, May 7, 2018, Original Post Date: May 7, 2018 ---
    I added a new downscaler method for games like StarDew that use use a bit to big textures...
    Result is the textures are much better now.
    stardewvalley04.png
    stardewvalley05.png

    Still need some workaround to get a virtual screen of 1024x600...
     
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  20. Silent-Hunter

    Silent-Hunter Advanced Member

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    I suppose it will work much better on the Pyra though!
     

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