mGBA is a new Game Boy Advance emulator written in C.
The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.
Other goals include accurate enough emulation to provide a development environment for homebrew software, a good workflow for tool-assist runners, and a modern feature set for emulators that older emulators may not support.
mGBA is licensed under the Mozilla Public License 2.0, and the code can be found onGitHub.
I use it with i3, xfce and mate. it even works in a shell but it's kinda pointless then. you assign a hotkey to it, mod + d by default. if you press it a little bar appears instantly wherever you configure it to, and you can type away. it uses auto completion and is very neat.Does that work if you're not using dwm?
Thanks, but I was already aware of this one.Just to let you know, mkxp now has support for OpenGLES.
Long story short, mkxp allows you to play Rpg Maker XP/VX games, much like EasyRPG.
You only need to set the define GLES2_HEADER for OpenGLES supprt.
I gave it a try on GCW0 but it quickly crashes after showing the titlescreen (due to crappy drivers).
It requires Ruby 2.1+ as well.
https://github.com/Ancurio/mkxp
https://github.com/gameblabla/mkxp-gcw
I looked quickly at Albert. It's using CMake as build system, and just need Qt 5.2. It should compile easily with latest codeblocks PND, but packaging may be a bit tricky...So it doesn't sound like anyone wants to port that quicklaunch stuff I mentioned, and the Application Finder though helpful is bulky and not suitable for my needs. It got me thinking maybe its best I tried my hand at doing it myself instead of depending on the kindness of others. I'm hoping maybe someone here can help teach a man to fish just a little bit?
The problem is I'm not sure if I'm even on the right track. Let's say I take something like dmenu, as mentioned above. Can I take the source and using gcc build it? I've compiled some stuff on my own but I think I may be in over my head. Once I've done that I imagine I have to package it as a PND?
I've been reading the "make a PND" section of the wiki and think I get the general idea; when I get the binary I compile I assemble it with the necessary ancillary files. I assume a program like this will have to run at startup, is there some mechanism on the Pandora that supports that beyond adding it to init.d?
Sorry for the newbish questions, but maybe if I wrap my head around this I won't have to bother anyone and will be more self sufficient. Learning things like this and becoming more comfortable is also one of the reasons I bought a Pandora.
git clone https://github.com/ManuelSchneid3r/albert.git
cd albert
mkdir build
cd build
ccmake ..
make