Port Request: Cataclysm Tiles and Cataclysm Bug Fix Mod


Hum, I can try. i'll start with the tile mod... I see that the tileset you point is just the tileset, I first have to mod Cataclysm source with this http://whalesdev.com/forums/index.php?PHPSESSID=85qsuc3snc9vmv1e1m5qci2vv1&topic=1170.0

It's a codeblocks project, so that's cool, I'll import that on the Pandora and give it a try...

*EDIT* Hum, only problem is: it's an OpenGL port. So I will first do a quick and dirty "port" with MesaGL, just to see if it's playable (it should, it's not an action game after all).
 
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Another thing. The Darkling Wolf mod and Tiles are two differents mods ! So not sure of what to do with this...
 
The Rust tileset actually includes the Catatiles code, so you won't need to deal with compiling the tileset support.

As for the Wolf mod, that is a different program that includes unofficial bug fixes and additional in-game content.

You should name them     "Cataclysm Roguelike (with graphics)"  and "Cataclysm DarkWolf Mod" to differentiate them from the PND already on the repo.

Cataclysm tiles is the older version of Cataclysm without official fixes.

I suppose you could uncompress the PND and change the code that way.
 
No need to uncompress, I've done the first PND, so I will add that to the existing one.

Build 02 on the repo (got to re-upload, slight problem with picture, again)... The other mod will come eventually...
 
I appreciate it! There's one thing, though. The regular version of Cataclysm (from WhalesDev) that you uploaded before http://www.whalesdev.com/download.php is newer than the one included with the Rust tileset (if I'm not mistaken, unless you updated the base code). Could you have both of them on the repo?  That, and the fact that the tileset crashes the game in defense mode, and doesn't include the ASCII option. 

I suggest starting with the official download page and then PNDing both mods from there.
 
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Hum,

I can still put the original Whalesdev in the PND.

To get Rust Tileset, I had to build from git the latest version from Gremour, that implement the Tiles mode. Both text mode and graphics mode are available, so I assumed the Greymour was newest. But I haven't checked.

Please take a look and tell me. If the text mode is older, I put back the official version in next build of PND.

Right now, all mods while have the same "save" folder. Is that a problem ? Will it be better to separate the save folder (this is the resean why I put text and graphic version based on same code, so they can share the save folder, but I will probably have to create a separate save for DarkWolf).
 
Oh, it seems also that I missed the "options.txt" to goes to data folder. I should move that to save folder, or it won't create properly for most users (those like me whom SDCard is formated in FAT32)
 
http://www.whalesdev.com/download.php is the newest official version (and probably the final one, as Whales isn't actively working on it), so I would start with that.

Then add Rust's tileset (which includes Gremour's work) to make the PND, although the code might not be compatible (it doesn't hurt to try that out, though)

As for Darkling Wolf's mod, that should be built separately, as that might break the game for some people (as it makes some thing's easier)

Options.txt is for the menu, so that should be in there
 
Ok, here is what I will do:

I will build a Build 03 PND, it will include 3 version on Cataclysm

* The official one from Whales, latest version from github (3 month old)

* The graphics one from Greymour+newest Tileset from Rust, already compiled, latest version from github (5 month old)

* The mod from DraklingWolf, latest version from github (5h ago, it seems very active)

(I'll make the options.txt to go to save folder, not data, as data on the PND will be non-writeable on most cases).

All version will share same dataset and save folder. I just need time to compile all this...
 
Done, Build 03 is on the repo.

All 3 versions freshly compiled on the Pandora.

So, you'll find :

1. The original version, from Whales, (from here : https://github.com/Whales/Cataclysm )

2. The Tiles version, a bit older, and using MesaGL slowsoftware rendering. (from here : https://github.com/Gremour/Cataclysm ), the Tileset itself is called RuST v0.2 (from here : http://whalesdev.com/forums/index.php?topic=1588.0 )

3. The Mod from TheDarklingWolf, very new. (from here : https://github.com/TheDarklingWolf/CataclysmMod ).

Enjoy, time to go to bed now.
 
I've done it. But even the small tiles (24x24) make the game barely useable. I'll try to resample the tiles to 16x16 and see if it improve things...

130217-162851.png
 
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I have resized the tiles, it's better now...130217-172540.png

I'll upload new build on the repo.

Also, on this build, I enable "X11 Forwarding" (more precisely, I copy the .Xauthority so X11 forwarding on putty for example works) : you can use this PND with your PC, but the catatile is as slow as on the Pandora. More info on this thread: http://boards.openpandora.org/index.php/topic/11870-using-pandora-from-windows-with-ssh-and-x11-forwarding/

For the new build (04), I pull the newest version of the original cataclysm (a few updates, wich broke compilation, had to correct a few thing) and the Dark Days Ahead mod (catatiles were not updated, but I recompile it with -O3 options).
 
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By the way, does anyone know of a good roguelike game that is localized (i'm searching for French language)?

And I don't feel like translating Cataclysm by myself :(
 
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