I like your thinking. I always use that in GPFCE and would be welcome in any SNES emulator.rememberthe8bit said:Oh, by the way, if anyone could add that GPFCE soft stretch, that would be awesome!
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I like your thinking. I always use that in GPFCE and would be welcome in any SNES emulator.rememberthe8bit said:Oh, by the way, if anyone could add that GPFCE soft stretch, that would be awesome!
My opinion is the exact opposite. To me it doesn't make alot of sense to spend many many days of coding to make a couple of FX games work. To me it makes more sense to spend that time to optimise the emu to run the *thousands* of games at a better speed and smoother even if it means a few FX chip games don't work. You get more "bang for the buck" that way.Mr. Ksoft said:I think that it's more important that all games are supported before we go on an optimize-fest. I'm still waiting for SA-1 emulation so I can play Mario RPG and Kirby's Dreamland 3.
Once all games are playable (even slowly), THEN we should move to optimization.
Well I'm not sure how many more updates the developer can really do with this. I play SNES_TYL on my psp a lot, but now that Pocketsnes finally has most of Yoyofr's updates I use this emu a lot more now. However this is kind of where the TYL team stopped development. There really wasn't much else they could really do to get a speed increase. I kind of feel it's the same way with this emu. Maybe there's some room using the 940, but I wouldn't know the first thing about that. I always hope I'm wrong though. I just don't want people thinking that eventually there's gonna be massive updates even though this was quite a nice update.Jaguarandine said:I'd be of the same mind as you guys, except for Mario RPG, Yoshi's Island, Statrfox 1 & 2, etc. Those are some pretty sweet games to be missing out on. However, as long as we get both in the end it doesn't matter to me.
Ultimately, it's up to the developer. At least now someone's listening to our pleas for SNES updates.
I finished FF6 on my gp2x at 240...paxl13 said:I'm of your oppinion DaveC, I'd like to have a SNES emu that play at least 30 to 40 fps in any games with transparency at 240. Not like now, FF6 is like 5-15 fps on my '2x. Star Ocean is playable thought.
paxl13
If you think it runs slow, why not optimise it? (or even better, profile it). By changing all the memsets, you'll probably end up with a couple of fps more.Series-8 said:I've been going through the code and... eeewww.
void S9xUpdateScreen () // ~30-50ms!
No kidding.
memset ((GFX.SubScreen + y * GFX.Pitch2) + pClip->Left [c][5] * x2,
At first glance it looks like an easy target to convert to the GP2X's MMSP BitBlit pixel buffer filling hardware call(s). (minding the fact that I don't really know if that can fill arbitrary memory)
Squidge said:If you think it runs slow, why not optimise it? (or even better, profile it). By changing all the memsets, you'll probably end up with a couple of fps more.Series-8 said:I've been going through the code and... eeewww.
void S9xUpdateScreen () // ~30-50ms!
No kidding.
memset ((GFX.SubScreen + y * GFX.Pitch2) + pClip->Left [c][5] * x2,
At first glance it looks like an easy target to convert to the GP2X's MMSP BitBlit pixel buffer filling hardware call(s). (minding the fact that I don't really know if that can fill arbitrary memory)
I'd appreciate it if someone fixed up the code so everyone would get a better framerate.
Sure, on the d^Hcraiginatorfusion_power said:Will it be possible some day, to play Super Metroid Full Speed WITH Transparencies
Squidge said:Sure, on the d^Hcraiginatorfusion_power said:Will it be possible some day, to play Super Metroid Full Speed WITH Transparencies
<wink><wink> <nudge><nudge>??
I may be wrong about this, but I was under the impression that the PSP emu scene is in kind of a lull. The biggest releases atm are GP2X ports (they went beserk for Picodrive a few weeks ago; for good reason though). We'll see what happens, but I think it'll come around again.geise69 said:Well I'm not sure how many more updates the developer can really do with this. I play SNES_TYL on my psp a lot, but now that Pocketsnes finally has most of Yoyofr's updates I use this emu a lot more now. However this is kind of where the TYL team stopped development. There really wasn't much else they could really do to get a speed increase. I kind of feel it's the same way with this emu. Maybe there's some room using the 940, but I wouldn't know the first thing about that. I always hope I'm wrong though. I just don't want people thinking that eventually there's gonna be massive updates even though this was quite a nice update.
Squidge said:Sure, on the d^Hcraiginatorfusion_power said:Will it be possible some day, to play Super Metroid Full Speed WITH Transparencies
Ok, I'm beliving you, but with more or less than his 600Mhz?
Well, I only have this Rom version. ^^"" Its german to...well in the Menu stays german language (french or german text) but the Game never switched to the Language...maybe I have a weird ROM, even with the (!) sign in the name.Rivroner said:Why do you use PAL version when there is a NTSC one? I am form Spain and suffer the 50 fps and black borders in my childhood.Until i say NO MORE
You can try NTSC or change the sound to 22khz to see if the problem is still there.