notaz
Certified Guru
The thing is frame dumps should look exactly the same on pandora's LCD as they look on your (assumingly calibrated) monitor, as (mostly) the same data is sent sent to pandora's LCD and your PC monitor when you view those images. The fact that it looks darker on pandora's LCD means it's gamma is miscalibrated.DaveC said:In the example I did I tuned the colors on the second image in a paint program to match how they look on the actual LCD, not a frame dump as that looks a bit different. Try it on your Pandora unless you have custom settings it pretty much looks like my second pic(I just checked again). I have the LCD gamma as default which is just a linear ramp.
I don't really think so, it is still wrong on the low side at least.DaveC said:I have the brightness set to one notch below the brightest. Yes I can tune the LCD gamma to improve but then it will screw up all of the other software that doesn't need a gamma change.
It's all about completely different test, Castlevania doesn't use shadow/hilight mode (edit: in that level, IIRC id does use it later in game).DaveC said:I am not sure why you say the older one was more "wrong" when it looks better. It looks like what the shadow operator does is get rid of shadow detail. I am not sure how that is better, that looks more different than your first pic (although I admit is a bit TOO washed out). The top image doesn't crush shadow detail like the Pandora build does (used the rocks, score text again as example).
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