I think there is some confusion going on, which is not THAT important, but i still want to mention it:
cdrdao actually creates the "table of content" in the .toc-format not the .cue-format. See the man-page of it. Of course you can save the file as .cue, but the format will still be like in a .toc-file. However it can digest the cue-format when burning bin/cue-images. And also pcsx doesn't seem to care much about whether it gets a .toc- or .cue-file. So from the aspect of running games it doesn't matter.
I compared the content of what cdrdao creates with what the command "cue2toc" does to cue-files and also compared cue-files i found on the net.
CUE-files have a format like this:
Code:
FILE "name.bin" BINARY
TRACK 01 MODE2/2352
INDEX 01 00:00:00
TRACK 02 AUDIO
PREGAP 00:02:00
INDEX 01 18:26:72
while TOC-files look like this:
Code:
CD_ROM_XA
// Track 1
TRACK MODE2_RAW RW_RAW
NO COPY
DATAFILE "name.bin" 16:42:12 // length in bytes: 270004608
// Track 2
TRACK AUDIO RW_RAW
NO COPY
NO PRE_EMPHASIS
TWO_CHANNEL_AUDIO
ZERO AUDIO RW_RAW 00:02:00
DATAFILE "name.bin" #270004608 11:42:12 // length in bytes: 58722624
START 00:02:00
It maybe would be a good idea to change the wiki with the cdrdao-rip-command-line to save the files as .toc and not .cue. But i am not 100% sure if i am right with my researches. I tried around a lot with sorting out cdda-problems with ridgeracer and tombraider and might be confused.