bzar
A Commando
This is exactly why I like them separate. Also the use-cases are different in my mind.Funny, I thought about adding this to my previous post, but decided against it, because you already wrote that you like your things seperated.
I'm not quite sure if it would be practical (especially when there are few pnds installed and the repo has 200+ apps), as I fear that the installed pnds will perish among the not installed.
So the "all time right" solution would be to make it optional.
It is possible. I contemplated on making a carbon copy of windows 8's panel view at some point it could use separate QML files to specify panel-style widgets that show specific things, and the panels could be made full screen by clicking. Of course any complex stuff (like fetching weather info) would require doing a small QML plugin in C++, but simple stuff like a clock or showing web content would be easy to implement in pure QML.A basic question that came to my mind:
Is it possible (with a reasonable amount of "sweat") to implement a "dashboard" like user interface? It does not need to be very fancy, just something where you can arrange several "smart panels", like a clock, a weather indicator, system info indicators, etc (they don't have to be movable, arranging them via qml -or a configuration file would be enough). Or would that require some reworking of the basic structure of panorama ? While I'm at it : How about more than one "desktop" - like modern cellphones have - to which you can easily switch by pressing the shoulder button / swiping with the finger / moving the mousecursor to a screenborder ?
The desktop swithing is possible and already showcased in dflemstr's "Test" UI.
That's the plan. I'm a fan of using the game controls as well, but touch screen gives nice eye candy for videosLast but not least: As I'm belonging to the minority that isn't really comfortable with using nubs as mouse, and rarely uses the styles - please keep it all keyboard - managable :unsure:
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