fusion_power
Advanced Member
Horray!Amigo Bandito Crujiente said:Holy shit that music, Getting to work on a jungle level ASAP
EDIT: okay, I got a little sidetracked, but this is JUST as necessary
I'm redoing the complete menu to fit the hand-drawn feel of the rest of the game.
Video shows some interesting level settings. I really like the different moot of the scenes. But maybe the Sun is a little bit too big at the end? In reality, you actualy wouldn't see anything of the foreground when you star directly into that sun. So for "realistic" lightning, you shouldn't see the sun at all because it should be onto the other side to light up the scene from the side of the Player...but of course it wouldn't look that impressive with the missinf huge sun into the background.
I still think about the "spikes from the ceiling" because there is no ceiling at all. :lol: (This somehow kills the wide and free impression that the Background offers).I could imagine to put these spikes underneeth a floating plattform so you could also add these spikes under or ontop of other floating platforms later in the levels.
Is it planed to let defeated enemies drop an egg like in the original Joust? There you had to collect these eggs and when you are not fast enough, new enemies plop out of the eggs.
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