Masterfurbix
Member
I'm all for a chapter based approach, with different graphic sets for each chapter.
Xenu said:Will there be some kind of save-function or is it only an arcade-mode? If there are many levels there will be a bit boring to have to play threw 40 levels or so every time. Or will the levels be "unlocked" when you've beat them so you can practise them without having to play them from the beginning?
For us hardcore gamers it would be fun to have an arcade mode as well were you got three lives and that would be it. However you wouldn't want to play like that all the time of course.Amigo Bandito Crujiente said:I'm all for a chapter based approach, with different graphic sets for each chapter.
Eventually there will be a couple of difficulty modes. And don't worry, Hardcore mode will certainly be one of them But i can't imagine more than a couple of people would play in that mode. I think it's less frustrating to try and get a better highscore with a second run, or repeating from a certain point. But again: it will be there for those that want to.Xenu said:For us hardcore gamers it would be fun to have an arcade mode as well were you got three lives and that would be it. However you wouldn't want to play like that all the time of course.
MarkoeZ said:Edit: and while we are talking about highscores, i would very much like a centralised high score site/system for all pandora players. But since i never programmed anything network or web page related i'm not sure where to start :S Does anyone have tips or reccomended reading? I have a couple of ideas on how to possibly do this. One is to make the program connect to a server (very network based, all new for me) Another is to make the game generate a code that contains the encrypted highscore, level reached, killscore and other necessary stuff.
Big concern ofcourse is security, so not sure if it's a viable option for such a small game.
ah, great tutorial indeed! started reading it for the score part, but seriously thinking about network gaming now.B-ZaR said:if you are going to start from the bottom, sockets, I really recommend Beej's Guide to Network Programming. It's the best socket tutorial I've ever read.
Sure we are not saying give up, just positive criticism to turn your enthusiasm into something that can complement the project!Jourdy288 said:Thank you guys, I'll keep at it ;-)
True, this really helps. But don't forget, that real "Pixel-Art" follows other rules than traditional drawing. Often, every Pixel of these Tiny artworks has a function and the entire object would look wrong, if one Pixel is missing.Amigo Bandito Crujiente said:Jourdy, do you ever do any traditional art? pencil sketches and the like?
I would highly recommend it, any kind of graphics work benefits from an understanding of basic drawing and sketching.
True, shadows, light and dark are an art of it's own.Amigo Bandito Crujiente said:It follows other rules, yes, but any 2 dimensional depiction of a 3d object follows certain rules and strictures.
I don't know much about pixel art, I find it somewhat confining, but I think a basic understanding of something as simple as light/dark value would be a better first step for Jourdy than a lecture on the finer points of Pixel Placement.
Well? thoughts anyone???Nothing major, but for contributors and followers: The new scoring system in a youtube vid