bzar
A Commando
Amigo Bandito Crujiente said:(amazing work)
:blink: just... wow.
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Amigo Bandito Crujiente said:(amazing work)
marshal said:What's really important I guess is that the graphic style in whole game matches. If the in-game graphic can be made in a similar style as what you posted it would be quite impressive.
That graphic should also depends of what the creator of the game intended I guess. Your graphic somehow feel a lok "darker".
Amigo Bandito Crujiente said:Okay, you seem to be in need of a graphic artist, a fairly active hobby of mine.
If this is done with two separate images that cycle based on cursor position, I will be able to easily provide mouseover images whenever you need them.
I am not sure what image types can work with whatever magical programming gobbledygook you work with, so I really need more info from you before we can churn out a finished product. If animated .GIFs are a viable format, I can make rudimentary glow animations for the text and a few other niceties that will look amazing in the finished product
Amigo Bandito Crujiente said:I'm glad .png is the preferred type, I prefer it myself
I use .jpg when posting them on here, for size reasons, but when they're on my hard drive, they're all .png
anyway, I'm looking forward to developing this with you.
Yupp, Photo-realisic maybe is to realistic, nothing beats old fasioned Pixel-Art. But I'm sure, the Artist is able to bring everything together to a fitting Style. I already can see many beautiful graphic Layers, Parallax-Overkill in the background. ^_^marshal said:What's really important I guess is that the graphic style in whole game matches. If the in-game graphic can be made in a similar style as what you posted it would be quite impressive.
That graphic should also depends of what the creator of the game intended I guess. Your graphic somehow feel a lok "darker".
fusion_power said:Very impressive Artwork. It is an Inspiring style, somehow between Lord of the Rings and World of Warcraft I wonder, in what direction this game will go.
Yupp, Photo-realisic maybe is to realistic, nothing beats old fasioned Pixel-Art. But I'm sure, the Artist is able to bring everything together to a fitting Style. I already can see many beautiful graphic Layers, Parallax-Overkill in the background. ^_^marshal said:What's really important I guess is that the graphic style in whole game matches. If the in-game graphic can be made in a similar style as what you posted it would be quite impressive.
That graphic should also depends of what the creator of the game intended I guess. Your graphic somehow feel a lok "darker".
Amigo Bandito Crujiente said:To an extent, I agree with you, butterman.
However, I have been working on this project now for barely 24 hours, It would be rude of me to ask Marko to start from scratch, which is what would would have to happen to get photorealistic graphics.
...
Panjoust is going places.
Get on board.
pupnik said:Also suggest dropping the ambitious level plans for starters
Thanks for that consideration, but please if you have feature suggestions you can leave them on the Penjin GoogleCode page.Amigo Bandito Crujiente said:Please note that most of this might not make it into development. If the poor people at Penjin had to code in everything that comes out of my brain, you guys would be waiting a LONG LOOOONG time for the final game.
yupp, this image looks promising:Butterman said:I think the style would fit perfectly with some modifications, pixel art is good'n'all but decent digital painting gives a much much better finish.