DasFool said:
My Pandora shipped on Friday and I'm really looking forward to playing my terrible golf game on Pandorapanic when the Pandora arrives!
Haha yeah I can't wait to play it on an actual Pandora either!
x68000 said:
I played it and it bricked my Pandora.
Thanks a fooking bunch
Naaaah, seriously i have played it and have to say that the presentation is great and some of the mini games are fun too. It obviously has a homebrew feel to it and the minigames quality varies, but I was impressed and it certainly looks great having it running on an actual Pandora!
Ouch harsh!
...
...
...
Oh wait...
My heart stopped for a second there!
Dead1nside said:
I'm excited to play it, don't know when my Pandora will come though (somewhere in the 2000s).
You're planning more releases right?
More releases and/or PandoraPanic 2! can happen, it just needs people to get involved as before. The existing engine can be improved so we already have a good base to work with.
Mqark said:
Polished - it looks and feels like a paid for app! Well done.
Wow, now that's a complement, although... it IS amazing what some people will try and sell you... price tag doesn't always equal quality!
SteveM said:
Gruso said:
You can view help tips for each minigame by pausing IIRC
There's more explanation in the readme too.
Aha, I shall try the pause thing. Might make a nice feature, though, to display which game's coming up next with the option to view help before it starts. Would cut down on the number of comments from idiots who don't read the readme *ahem* ;-)
This was debated in the dev thread... but basically having an intro screen would have reduced the "Panic!" of the game... the help screens were a compromise. Basically you will die the first few times, but you should quickly remember what to do and be able to do even without the help screens.
It may dent your ego to actually die on a mini game or so, but it's part of the learning process.
There is the SelectionBox too and you can play any of the mini-games as many times as you like so you can figure them all out before heading into the main PanoraPanic! mode.
notaz said:
SteveM said:
Some of the minigames could use a bit of explanation though. Sometimes I've no idea what you're meant to do, and if you take more than two seconds to figure it out, you've already failed!
Same here, too lazy to go reading readme or whatever, the game could run in some "help mode" for every minigame until player wins it a few times.
Also the highscore initial enter screen could allow keypad entry or remember last one entered, currently I end up entering "AAA" every time as it takes too long to enter "NTZ" for example.
Other than that it's quite fun, some of the minigames made me laugh
Like already mentioned, nice work on the presentation and music!
I definitely agree on the high-score screen... I should have at least made it remember the last-entered name... that is quite easy to do...
Keyboard entry will eventually be added to that high-score module once I can sit down and figure something out. It has to be put inside the main input loop and not clash with the key-mapping so it needs a little though to slip it inside the key-mapper and virtual joypad.
Thanks guys for the comments so far. Hopefully the rest of the co-authors are looking at the thread and feel proud.
EDIT: The ScoreScreen now remembers the last name entered. This is in the SVN repo for Penjin, but the good news it will filter into an updated PP! build at a later date!