zx-81
Certified Guru
fusion_power said:Oh, does this Emulator also emulates these colored Overlay Foils that came with each game?
overlays are not supported in this version
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fusion_power said:Oh, does this Emulator also emulates these colored Overlay Foils that came with each game?
No that is not what it is. I have a real Vectrex and know what you mean. It isn't that. There is a hum in the background in Berzerk (it curiously stops humming/buzzing when you shoot) that shouldn't be there. Other sounds are off as well and the digitized sound isn't working either (Spike), I think it is a timing bug of some kind.Moxie said:DaveC said:I think there may be a bit of a sound bug to look at some sounds are odd, try Berzerk there is a strange buzzing in the background.
According to Something I Read On The Internetz(tm), that was a problem of the original hardware (insufficient shielding between the monitor cable and the audio circuit), so perhaps it is just very, very faithful emulation?
That would be cool if it was supported. Some games used those for maze walls etc. That should not slow things down too much if the Pandora GPU was used right?fusion_power said:Oh, does this Emulator also emulates these colored Overlay Foils that came with each game?
I don't see a problem in this. Just add a simple Pixel-image as background. I'm sure our Pandora can handle a static image without melting down.DaveC said:That would be cool if it was supported. Some games used those for maze walls etc. That should not slow things down too much if the Pandora GPU was used right?fusion_power said:Oh, does this Emulator also emulates these colored Overlay Foils that came with each game?
fusion_power said:I don't see a problem in this. Just add a simple Pixel-image as background. I'm sure our Pandora can handle a static image without melting down.
DaveC said:No that is not what it is. I have a real Vectrex and know what you mean. It isn't that.
Hm, I wonder if there is a hardware function in the OMAP for stuff like that. I guess, today everything has a HW function.zx-81 said:fusion_power said:I don't see a problem in this. Just add a simple Pixel-image as background. I'm sure our Pandora can handle a static image without melting down.
It will slow down a bit since you need to scan the background image while you copy the vectrex bitmap to the screen, but you're right it should not affect the global performance on the pandora
fusion_power said:Hm, I wonder if there is a hardware function in the OMAP for stuff like that. I guess, today everything has a HW function.
Oh, it comes in my mind, that the folis were actualy in front of the Screen. Are there Vectrex Games where the overlay foil affect the color of the Vector beams? In this case I guess it is a little bit more complicated to add these images correctly. h34r:
I remember that the vectors were bright blue onto the Vectrex, looked really cool. Does the Emulator here let you choose the color of the Beams or are they really just white/grey over black background?DaveC said:Since the vectors on a Vectrex are monochrome and not color themselves I think that makes it a bit easier. All that it would need is a color transparency post process overlay over the greyscale vectors. If the GPU supports transparencies there should be little hit.
Ok, I didn't knew that. ^^" It was exactly the game I've played, didn't noticed the overlay in that case.Gruntfuggly said:The built in game (Minestorm) had a blue overlay - that was used in the adverts at the time...
Cool, problem solved.torpor said:With this emulator you can choose the color of the beam - blue or white. I prefer blue myself.