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If you like, I can separate out the technical from the non-technical and move the hardcore coder stuff to the dev section.
A moderator shouldn't even consider removing a thread unless it is offensive to users and irreperable.JayFoxRox said:Thats not necessary for now, I will collect some informations from the previous talk myself and create a techical information page on the projects homepage or a thread in the dev section. But I will contact you once I have that page done so you can remove some useless information from this thread - maybe you can even remove this thread (so I can create a new one) in the future because this thread doesn't contain any really important information and it has alot of offtopic talk in it. But I will contact you then.
For the MIPS emulation, could you use and/or fork qemu? http://www.nongnu.org/qemu/status.html says MIPS target is supported, and ARM host is in testing.JayFoxRox posted on Mar 29 2009 at 06:07 AM) - Emulator (Written in C++): Doing mips emulation and is based on the library - Library (Written in C++ compatible C said::
This is what I use right now. Its a wrapper for most calls provided by sony. Its also including the headers from the PSPSDK. What I do is basicly recompiling all the samples with the library so the samples run on x86 to make debugging easier.
Shaun. said:I've always been curious why this project was paused. Hopefully its just because of other priorities. I personally would like to continue learning Python but I got other priorites so I got to wait until school holidays. But I fear that this project would be close to impossible and this might be the reason. People have debated about N64 emulators not being possible on the Wiz so I would understand if this was the problem.
pon pon pata pon!!!Bagera said:pata pata pata pon!
we where talking about how nice it could be to play patapon on the pandora.Enverex said:We're not in the Off-Topic forum guys.