mindlord
Notices Two Things
Yeah and Microsoft is on the record as saying 125 Million, so what are you going to believe? I've dug around some more and found that actual thruput places it more around 20 Million, which is a fair sight better than the 2.1 I found earlier, but that puts the xbox well in front of the Pandora as far as pixel pushing power. And I'm sure that 20 Million drops dramatically when you put the xbox in a HD resolution instead of the standard NTSC/PAL stuff.Goity said:Actually, according to Wikipedia, the Xbox can push 30 million polygons a second.
The Wii really isn't that powerful. The thing can't even render true 480p (it just stretches 640x480) so the Pandora has the superior resolution limit. As for the Gamecube, the numbers are about 20 million polygons, which makes sense considering the Hollywood GPU in the Wii is just an overlocked 1.5x version of this basically.
The Wii is capable of true 480p, it's just that most developers aren't going to bothering coding it in.
However, until we know exactly why kind of throughput the Pandora as capable any guess we make are total speculation.
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