mduffor said:
Also, personally I think the Bad Vista game needs to go. It doesn't look very fun or clever. It's really annoying when Linux games try to take pot shots at Microsoft, or think they can get away with weak gameplay because they feature Tux as their hero (tux racer and super tux are really shallow implementations of the games they try to emulate). Maybe if you had a game where Steve Ballmer threw chairs at you and you had to dodge them then you could reach the level of amusing parody. But chunking the windows logo into a stick-figure trashcan just isn't up to the level that a launch title for a new platform should be at.
Right now the Pandora Panic team should be focusing on completing the games that are part of Pandora Panic, and polishing their gameplay, controls, and graphics to as professional a level as possible. Nothing should have stick figures or line art; these need to be replaced before release. Make sure every mini games is fun and looks good!
It's a reasonable argument. Another (now active PandoraPanic developer) commented negatively about the cheap slam as well. FWIW, the game is based on an image I grabbed from
the badvista.org campaign. Originally I had the URL at the bottom of the screen, but that was removed after discussion earlier on this thread. [politics]The campaign was less about bashing Microsoft per se than about protesting its more invasive "features" -- the same features which caused me to ditch my Mac and to look askance at the whole iPhone fiasco. It's also related to my decision to buy a Pandora even though I'm not a gamer and might not ever run any emulators. The mere existence of an alternative to Sony/Dell running MS is something I find encouraging and worth supporting. [/politics]
I won't be heart-broken if BadVista is removed (speaking as the author). However, I would like to note that from the beginning, PokeParadox has been very inviting and encouraging to amateur efforts. BadVista was a first attempt to see if I could throw something together. The gameplay is indeed weak: just what you might expect from someone who'd never written a game before. It just so happens that the caliber of contributions has risen steadily to where the last few months have seen some really tremendous additions that utterly out-shine some of the early ones. If that means that PandoraPanic is ready to move up a level and cut some (or one!) of the lesser, testing-the-waters games -- so be it.
On a similar note, BadVista is one of the games with a bug in need of fixing. A very easy fix was suggested earlier in this thread. I just need to set up a development environment again. Life has been busy. But just this morning I was thinking, "I need to do that and get it off my mind." Then I saw gruso's entry on the unofficial blog about how PandoraPanic is wrapping up. So yeah, I really need to get on this. Hopefully I'll have a fix in this weekend. If it's still wanted. :rolleyes:
I haven't been watching the threads: no problems reported on PanicAttack? Has anyone gotten to try it on anything close to real Pandora keyboard/nubs?
Again, though, congrats and kudos to all of you guys still developing new minigames: each time a new batch comes out, it seems, they look even more awesome than the last ones! I'm excited & proud to be a part of the launch of an open, community-developed system with a fun batch of community-generated games.