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I don't know what you are doing wrong, but please don't use the 7z archives now we have a public SVN. Just check out(get tortoiseSVN for windows, it's very nice and integrates with Windows Explorer.) both the Penjin classes and the PandoraPanic! framework and create a folder structure like this:DroneB Dev said:followed and it stucks on
Engine.cpp:308: state->init();
yet i dont see anything it should stuck it
the funny thing is that the call itself fails not the inner code.
basestate.cpp:99
Code:void BaseState::init() { #ifdef PENJIN_GL #ifdef PENJIN3D GFX::init3DRendering(*xRes,*yRes); #else GFX::init2DRendering(*xRes,*yRes); #endif #else // Do any setup here #endif }
Projects/PandoraPanic/MyGame.cpp etc
Projects/PenjinBase/Engine.cpp etc
Open the cbp file from the PandoraPanic folder and then select W32 debug from the target dropdown menu on the top right. (Be very careful which target you try to compile for)
Your earlier errors were because you were trying to compile the Pandora build with the x86 compilor... And again please don't use the snapshot packages they are outdated by months since the googlecode site was setup.
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