Hi there,
great to see another minigame in development.
Can you decribe more detailed what you minigame is about (and maybe some artworks), that would be great
To commit to the SVN PokeParadox has to add you, just write him a message, but I am sure he will read this soon and add you anyway. (You could of course send me the files, but added them yourself is probably easier)
Framerate should not be a problem, at least it is not for me, but I always run the W32 Release. I don't know why it won't compile for you, maybe you could post the errors so we can help you
To set up the project and code blocks, just follow this step-by-step guide and just edit the paths to your CodeBlocks install in the build options (for the desired build of course):
http://projectinfini...esandorapanic
To draw a specific region of a sprite you probably have to look into SDL, but here is also a workaround (if the region always has the same size):
You can load an ImageSheet (using the Sprite or Image class). This loads an image and splits it into a number of cols and rows, then you can render a specific part of the image by calling the render function with a row and a column number as parameters (see the Image class for the exact format). This should probably do what you have in mind (though I don't really know what exactly you are up to - showing the image would help).
If you want to display an animation you should use the AnimatedSprite class. It works just like the one above, it just skips to the next frame automatically (you can also set the number of frames per second).
I hope this solves some of your problems, if there are some remaining, don't hesitate to reply or contact me via ICQ (see profile for details),
foxblock out