I agree that having logo after logo pop up before you can play a game can be annoying, however I would always have a quick flash of a logo on any of my games. Be it before, or on, the title screen or the first thing in the credits. I see it more as a case of being proud of the work you have done and being instantly identifiable with it.SomeGuy99 said:I have to agree. It's gotten so silly in recent years, for example with GBA games that have seven different company logos! In the old days, a small line of text at the bottom of the title screen was sufficient.VRAndy said:Grah! I can't imagine why anyone would intentionally slow down the load-up of a game unless they were forced to do so by lawyers and marketing departments.
One of the great things about the opensource experience is that developers of non-commercial open-source projects don't cave to that sort of pressure. They never add an anti-user feature like a pointless delay, because there is no one forcing them to.
Putting this sort of thing in an opensource game is like putting unpaid advertisements into your youtube clips because they look "more professional" that way.
Swtich on -> Press Start -> Play!
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