zapman said:
.. still hoping zx-81 could implement some sort of full screen scaling method first.
could you add a 400x240 pixel resolution please? Using a 2x scaling method that is already available would make the game perfect! Right now using 300x240 is best (with 2x scaling) but still has 200 unused pixel in the horizontal.
using 600x480 without any scaling is too small I guess, one would need a magnifying glass to see anything.
You can simply edit it in the folder /pandora/appdata/exult --- there is a file called ".exult.cfg" simply change "300" to "240", fullscreen "yes" and filter/scaler "Super2xSaI. This way you got the full 800x480 - yay!
@zx-81: Man, you did a great job and made me sooo happy!!! Thanks for this awesome port!
I have a few questions:
- Is it possible, to make the charakter move diagonal with the D-pad? Because it's possible with the analog-nub (and with the mouse in the PC-version, of course).
- The Exult-team implemented the feature for "Ultima VII: The Black Gate", that clothes, weapons and everything else gets right onto the character (only character-window, of course) like it does in "Ultima VII: Serpent Isle". In this Exult-Version it doesn't. It's not a big problem, but would be nice.
SOLVED! You simply have to install "Serpent Isle" once, because exult uses files from it, of course.
For SFX-sound you have to put the "jmsfx.flx" & "jmsisfx.flx" files in any folder and set this path in the "pandora/appdata/exult/.exult.cfg" between
<waves>/path/example/jmsfx.flx
</waves> (for Ultima Vii: The Black Gate) &
<waves>/path/example/jmsisfx.flx
</waves> (for Ultima Vii: Serpent Isle) --- there is one specific line for each game in the exult.cfg.
BTW:
Here are nice maps of both episodes, made out of thousands of screenshots - it's preety big in resolution (24.000 x 24.000), but amazing, I think!
http://ian-albert.com/misc/ultima7maps.php